1 | /* |
1 | /* |
2 | * static char *rcsid_skills_h = |
2 | * static char *rcsid_skills_h = |
3 | * "$Id: skills.h,v 1.4 2006/05/01 12:56:17 pippijn Exp $"; |
3 | * "$Id: skills.h,v 1.6 2006/08/13 17:16:02 elmex Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
… | |
… | |
94 | #define SK_EXP_NONE 2 /* Player gets nothing */ |
94 | #define SK_EXP_NONE 2 /* Player gets nothing */ |
95 | #define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */ |
95 | #define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */ |
96 | |
96 | |
97 | #define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill) |
97 | #define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill) |
98 | |
98 | |
99 | /* This macro is used in fix_player() to define if this is a sill |
99 | /* This macro is used in fix_player() to define if this is a skill |
100 | * that should be used to calculate wc's and the like. |
100 | * that should be used to calculate wc's and the like. |
101 | */ |
101 | */ |
102 | #define IS_COMBAT_SKILL(num) \ |
102 | #define IS_COMBAT_SKILL(num) \ |
103 | ((num==SK_PUNCHING) || (num==SK_FLAME_TOUCH) || (num==SK_KARATE) || \ |
103 | ((num==SK_PUNCHING) || (num==SK_FLAME_TOUCH) || (num==SK_KARATE) || \ |
104 | (num==SK_ONE_HANDED_WEAPON) || (num==SK_MISSILE_WEAPON) || \ |
104 | (num==SK_ONE_HANDED_WEAPON) || (num==SK_MISSILE_WEAPON) || \ |
… | |
… | |
141 | SK_PUNCHING, |
141 | SK_PUNCHING, |
142 | SK_SPARK_TOUCH, |
142 | SK_SPARK_TOUCH, |
143 | SK_SHIVER, |
143 | SK_SHIVER, |
144 | SK_ACID_SPLASH, |
144 | SK_ACID_SPLASH, |
145 | SK_POISON_NAIL, |
145 | SK_POISON_NAIL, |
146 | -1 |
146 | (uint8)-1 |
147 | }; |
147 | }; |
148 | |
148 | |
149 | /* Just in case one file includes this more than once */ |
149 | /* Just in case one file includes this more than once */ |
150 | #undef WANT_UNARMED_SKILLS |
150 | #undef WANT_UNARMED_SKILLS |
151 | |
151 | |