--- deliantra/server/include/skills.h 2007/05/19 00:31:08 1.18 +++ deliantra/server/include/skills.h 2010/03/26 20:17:48 1.27 @@ -1,25 +1,25 @@ /* - * CrossFire, A Multiplayer game + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - * Copyright (C) 2003 Mark Wedel & Crossfire Development Team - * Copyright (C) 1992 Frank Tore Johansen + * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2003 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * The authors can be reached via e-mail at crossfire@schmorp.de + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * + * The authors can be reached via e-mail to */ #ifndef SKILLS_H__ @@ -41,15 +41,14 @@ }; enum { - SF_COMBAT = 0x01, // skill is used only in direct attack combat - SF_NEED_WEAPON = 0x02, // skill requires a weapon object - SF_RANGED = 0x04, // skill is only used for ranged attacks - SF_NEED_BOW = 0x08, // skill requires a bow object - SF_USE = 0x10, // skill can be used but is directionless - SF_APPLY = 0x20, // skill can be independently applied and is never a chosen skill - - SF_MANA = 0x40, // skill requires a mana-consuming spell - SF_GRACE = 0x80, // skill can use a grace-consuming spell + SF_COMBAT = 0x01, // skill can be used in direct attack combat (not ranged) + SF_RANGED = 0x04, // skill can be used for ranged attacks (not combat) + SF_USE = 0x10, // skill can be used directly, directionless + SF_APPLY = 0x20, // skill can be independently applied (ranged) and is never a chosen skill + + SF_NEED_ITEM = 0x20, // skill *requires* some object in the weapon slot + SF_MANA = 0x40, // skill requires a mana-consuming spell + SF_GRACE = 0x80, // skill can use a grace-consuming spell }; /* This is used in the exp functions - basically what to do if @@ -80,6 +79,7 @@ #define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE) extern const uint8_t skill_flags[NUM_SKILLS]; +// defined in shstr.C for initialisation order extern shstr skill_names[NUM_SKILLS]; #endif