--- deliantra/server/include/skills.h 2007/01/15 21:06:19 1.13 +++ deliantra/server/include/skills.h 2010/04/04 04:10:47 1.29 @@ -1,25 +1,25 @@ /* - * CrossFire, A Multiplayer game for X-windows + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - * Copyright (C) 2003 Mark Wedel & Crossfire Development Team - * Copyright (C) 1992 Frank Tore Johansen + * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2003 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * The authors can be reached via e-mail at crossfire@schmorp.de + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * + * The authors can be reached via e-mail to */ #ifndef SKILLS_H__ @@ -34,12 +34,24 @@ */ enum { SK_NONE = 0, -# define def(uc) SK_ ## uc, +# define def(uc, flags) SK_ ## uc, # include "skillinc.h" # undef def NUM_SKILLS, }; +enum { + SF_COMBAT = 0x01, // skill can be used in direct attack combat (hth or weapon-based, not ranged) + SF_RANGED = 0x02, // skill can be used for ranged attacks (not combat) + + SF_USE = 0x04, // skill can be used directly, directionless + SF_NEED_ITEM = 0x08, // skill *requires* some object in the weapon slot + SF_AUTARK = 0x20, // skill is independent, cannot be readied or used by items, no chosen skill + + SF_MANA = 0x40, // skill requires a mana-consuming spell, but cannot be readied on its own + SF_GRACE = 0x80, // skill can use a grace-consuming spell, or can be used on its own +}; + /* This is used in the exp functions - basically what to do if * the player doesn't have the skill he should get exp in. */ @@ -52,28 +64,20 @@ #define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill) -/* This macro is used in fix_player() to define if this is a skill - * that should be used to calculate wc's and the like. - */ -#define IS_COMBAT_SKILL(num) \ - ((num==SK_PUNCHING) || (num==SK_FLAME_TOUCH) || (num==SK_KARATE) || \ - (num==SK_ONE_HANDED_WEAPON) || (num==SK_MISSILE_WEAPON) || \ - (num==SK_THROWING) || (num==SK_CLAWING) || (num==SK_TWO_HANDED_WEAPON) || \ - (num==SK_SPARK_TOUCH) || (num==SK_SHIVER) || \ - (num==SK_ACID_SPLASH) || (num==SK_POISON_NAIL)) +#define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT) +#define IS_RANGED_SKILL(num) (skill_flags [num] & SF_RANGED) /* Like IS_COMBAT_SKILL above, but instead this is used to determine * how many mana points the player has. */ -#define IS_MANA_SKILL(num) \ - ((num==SK_SORCERY) || (num==SK_EVOCATION) || \ - (num==SK_PYROMANCY) || (num==SK_SUMMONING)) +#define IS_MANA_SKILL(num) (skill_flags [num] & SF_MANA) /* Currently only one of these, but put the define here to make * it easier to expand it in the future */ -#define IS_GRACE_SKILL(num) \ - (num==SK_PRAYING) +#define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE) +extern const uint8_t skill_flags[NUM_SKILLS]; +// defined in shstr.C for initialisation order extern shstr skill_names[NUM_SKILLS]; #endif