1 | /* |
1 | /* |
2 | * static char *rcsid_skills_h = |
2 | * static char *rcsid_skills_h = |
3 | * "$Id: skills.h,v 1.7 2006/09/01 17:16:47 elmex Exp $"; |
3 | * "$Id: skills.h,v 1.8 2006/09/03 00:18:41 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
… | |
… | |
117 | /* Currently only one of these, but put the define here to make |
117 | /* Currently only one of these, but put the define here to make |
118 | * it easier to expand it in the future */ |
118 | * it easier to expand it in the future */ |
119 | #define IS_GRACE_SKILL(num) \ |
119 | #define IS_GRACE_SKILL(num) \ |
120 | (num==SK_PRAYING) |
120 | (num==SK_PRAYING) |
121 | |
121 | |
122 | |
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123 | |
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124 | extern const char *skill_names[NUM_SKILLS]; |
122 | extern shstr skill_names[NUM_SKILLS]; |
125 | |
123 | |
126 | #ifdef WANT_UNARMED_SKILLS |
124 | #ifdef WANT_UNARMED_SKILLS |
127 | /* Table of unarmed attack skills. Terminated by -1. This |
125 | /* Table of unarmed attack skills. Terminated by -1. This |
128 | * is also the list that we should try to use skills when |
126 | * is also the list that we should try to use skills when |
129 | * automatically applying one for the player. |
127 | * automatically applying one for the player. |