1 | /* |
1 | /* |
2 | * static char *rcsid_skills_h = |
2 | * static char *rcsid_skills_h = |
3 | * "$Id: skills.h,v 1.6 2006/08/13 17:16:02 elmex Exp $"; |
3 | * "$Id: skills.h,v 1.8 2006/09/03 00:18:41 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
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91 | |
91 | |
92 | #define SK_EXP_ADD_SKILL 0 /* Give the player the skill */ |
92 | #define SK_EXP_ADD_SKILL 0 /* Give the player the skill */ |
93 | #define SK_EXP_TOTAL 1 /* Give player exp to total, no skill */ |
93 | #define SK_EXP_TOTAL 1 /* Give player exp to total, no skill */ |
94 | #define SK_EXP_NONE 2 /* Player gets nothing */ |
94 | #define SK_EXP_NONE 2 /* Player gets nothing */ |
95 | #define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */ |
95 | #define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */ |
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96 | #define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */ |
96 | |
97 | |
97 | #define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill) |
98 | #define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill) |
98 | |
99 | |
99 | /* This macro is used in fix_player() to define if this is a skill |
100 | /* This macro is used in fix_player() to define if this is a skill |
100 | * that should be used to calculate wc's and the like. |
101 | * that should be used to calculate wc's and the like. |
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116 | /* Currently only one of these, but put the define here to make |
117 | /* Currently only one of these, but put the define here to make |
117 | * it easier to expand it in the future */ |
118 | * it easier to expand it in the future */ |
118 | #define IS_GRACE_SKILL(num) \ |
119 | #define IS_GRACE_SKILL(num) \ |
119 | (num==SK_PRAYING) |
120 | (num==SK_PRAYING) |
120 | |
121 | |
121 | |
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122 | |
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123 | extern const char *skill_names[NUM_SKILLS]; |
122 | extern shstr skill_names[NUM_SKILLS]; |
124 | |
123 | |
125 | #ifdef WANT_UNARMED_SKILLS |
124 | #ifdef WANT_UNARMED_SKILLS |
126 | /* Table of unarmed attack skills. Terminated by -1. This |
125 | /* Table of unarmed attack skills. Terminated by -1. This |
127 | * is also the list that we should try to use skills when |
126 | * is also the list that we should try to use skills when |
128 | * automatically applying one for the player. |
127 | * automatically applying one for the player. |