--- deliantra/server/include/skills.h 2006/04/30 12:07:47 1.2 +++ deliantra/server/include/skills.h 2006/05/17 21:35:43 1.5 @@ -73,9 +73,9 @@ #define SK_SORCERY 36 #define SK_TWO_HANDED_WEAPON 37 #define SK_SPARK_TOUCH 38 -#define SK_FROST_TOUCH 39 -#define SK_ACID_TOUCH 40 -#define SK_POISON_TOUCH 41 +#define SK_SHIVER 39 +#define SK_ACID_SPLASH 40 +#define SK_POISON_NAIL 41 /* This is the highest number skill in the table +1 * This is used to store pointers to the actual skills - @@ -96,15 +96,15 @@ #define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill) -/* This macro is used in fix_player() to define if this is a sill +/* This macro is used in fix_player() to define if this is a skill * that should be used to calculate wc's and the like. */ #define IS_COMBAT_SKILL(num) \ ((num==SK_PUNCHING) || (num==SK_FLAME_TOUCH) || (num==SK_KARATE) || \ (num==SK_ONE_HANDED_WEAPON) || (num==SK_MISSILE_WEAPON) || \ (num==SK_THROWING) || (num==SK_CLAWING) || (num==SK_TWO_HANDED_WEAPON) || \ - (num==SK_SPARK_TOUCH) || (num==SK_FROST_TOUCH) || \ - (num==SK_ACID_TOUCH) || (num==SK_POISON_TOUCH)) + (num==SK_SPARK_TOUCH) || (num==SK_SHIVER) || \ + (num==SK_ACID_SPLASH) || (num==SK_POISON_NAIL)) /* Like IS_COMBAT_SKILL above, but instead this is used to determine * how many mana points the player has. @@ -140,9 +140,9 @@ SK_FLAME_TOUCH, SK_PUNCHING, SK_SPARK_TOUCH, -SK_FROST_TOUCH, -SK_ACID_TOUCH, -SK_POISON_TOUCH, +SK_SHIVER, +SK_ACID_SPLASH, +SK_POISON_NAIL, -1 };