1 |
/* |
2 |
* CrossFire, A Multiplayer game for X-windows |
3 |
* |
4 |
* Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 |
* Copyright (C) 2003 Mark Wedel & Crossfire Development Team |
6 |
* Copyright (C) 1992 Frank Tore Johansen |
7 |
* |
8 |
* This program is free software; you can redistribute it and/or modify |
9 |
* it under the terms of the GNU General Public License as published by |
10 |
* the Free Software Foundation; either version 2 of the License, or |
11 |
* (at your option) any later version. |
12 |
* |
13 |
* This program is distributed in the hope that it will be useful, |
14 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 |
* GNU General Public License for more details. |
17 |
* |
18 |
* You should have received a copy of the GNU General Public License |
19 |
* along with this program; if not, write to the Free Software |
20 |
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 |
* |
22 |
* The authors can be reached via e-mail at crossfire@schmorp.de |
23 |
*/ |
24 |
|
25 |
#ifndef SKILLS_H__ |
26 |
#define SKILLS_H__ |
27 |
|
28 |
/* This list is just a subtype <-> skill (code wise) in the |
29 |
* server translation. In theory, the processing of the different |
30 |
* skills could be done via strncmp |
31 |
* This list doesn't really try to identify what the skills do. |
32 |
* The order of this list has no special meaning. 0 is not used |
33 |
* to denote improperly set objects. |
34 |
*/ |
35 |
enum { |
36 |
SK_NONE = 0, |
37 |
# define def(uc, flags) SK_ ## uc, |
38 |
# include "skillinc.h" |
39 |
# undef def |
40 |
NUM_SKILLS, |
41 |
}; |
42 |
|
43 |
enum { |
44 |
SF_COMBAT = 0x01, // skill is used only in direct attack combat |
45 |
SF_RANGED = 0x02, // skill is only used for ranged attacks |
46 |
SF_READY = 0x04, // skill can be used but is directionless |
47 |
SF_NEED_WEAPON = 0x10, // skill requires a weapon object |
48 |
SF_NEED_BOW = 0x20, // skill requires a bow object |
49 |
SF_MANA = 0x40, // skill requires a mana-consuming spell |
50 |
SF_GRACE = 0x80, // skill can use a grace-consuming spell |
51 |
}; |
52 |
|
53 |
/* This is used in the exp functions - basically what to do if |
54 |
* the player doesn't have the skill he should get exp in. |
55 |
*/ |
56 |
|
57 |
#define SK_EXP_ADD_SKILL 0 /* Give the player the skill */ |
58 |
#define SK_EXP_TOTAL 1 /* Give player exp to total, no skill */ |
59 |
#define SK_EXP_NONE 2 /* Player gets nothing */ |
60 |
#define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */ |
61 |
#define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */ |
62 |
|
63 |
#define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill) |
64 |
|
65 |
/* This macro is used in fix_player() to define if this is a skill |
66 |
* that should be used to calculate wc's and the like. |
67 |
*/ |
68 |
#define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT) |
69 |
|
70 |
/* Like IS_COMBAT_SKILL above, but instead this is used to determine |
71 |
* how many mana points the player has. |
72 |
*/ |
73 |
#define IS_MANA_SKILL(num) (skill_flags [num] & SF_MANA) |
74 |
|
75 |
/* Currently only one of these, but put the define here to make |
76 |
* it easier to expand it in the future */ |
77 |
#define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE) |
78 |
|
79 |
extern const uint8_t skill_flags[NUM_SKILLS]; |
80 |
extern shstr skill_names[NUM_SKILLS]; |
81 |
|
82 |
#endif |
83 |
|