--- deliantra/server/include/skills.h 2007/05/17 00:33:29 1.17 +++ deliantra/server/include/skills.h 2008/05/06 16:55:26 1.23 @@ -1,25 +1,24 @@ /* - * CrossFire, A Multiplayer game + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - * Copyright (C) 2003 Mark Wedel & Crossfire Development Team - * Copyright (C) 1992 Frank Tore Johansen + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2003,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen * - * This program is free software; you can redistribute it and/or modify + * Deliantra is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or + * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * The authors can be reached via e-mail at crossfire@schmorp.de + * along with this program. If not, see . + * + * The authors can be reached via e-mail to */ #ifndef SKILLS_H__ @@ -42,10 +41,11 @@ enum { SF_COMBAT = 0x01, // skill is used only in direct attack combat - SF_RANGED = 0x02, // skill is only used for ranged attacks - SF_READY = 0x04, // skill can be used but is directionless - SF_NEED_WEAPON = 0x08, // skill requires a weapon object - SF_NEED_BOW = 0x10, // skill requires a bow object + SF_NEED_WEAPON = 0x02, // skill requires a weapon object + SF_RANGED = 0x04, // skill is only used for ranged attacks + SF_NEED_BOW = 0x08, // skill requires a bow object + SF_USE = 0x10, // skill can be used but is directionless + SF_APPLY = 0x20, // skill can be independently applied and is never a chosen skill SF_MANA = 0x40, // skill requires a mana-consuming spell SF_GRACE = 0x80, // skill can use a grace-consuming spell @@ -79,6 +79,7 @@ #define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE) extern const uint8_t skill_flags[NUM_SKILLS]; +// defined in shstr.C for initialisation order extern shstr skill_names[NUM_SKILLS]; #endif