/*
* This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
*
* Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
* Copyright (©) 2003,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
* Crossfire TRT is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* The authors can be reached via e-mail to
*/
#ifndef SKILLS_H__
#define SKILLS_H__
/* This list is just a subtype <-> skill (code wise) in the
* server translation. In theory, the processing of the different
* skills could be done via strncmp
* This list doesn't really try to identify what the skills do.
* The order of this list has no special meaning. 0 is not used
* to denote improperly set objects.
*/
enum {
SK_NONE = 0,
# define def(uc, flags) SK_ ## uc,
# include "skillinc.h"
# undef def
NUM_SKILLS,
};
enum {
SF_COMBAT = 0x01, // skill is used only in direct attack combat
SF_NEED_WEAPON = 0x02, // skill requires a weapon object
SF_RANGED = 0x04, // skill is only used for ranged attacks
SF_NEED_BOW = 0x08, // skill requires a bow object
SF_USE = 0x10, // skill can be used but is directionless
SF_APPLY = 0x20, // skill can be independently applied and is never a chosen skill
SF_MANA = 0x40, // skill requires a mana-consuming spell
SF_GRACE = 0x80, // skill can use a grace-consuming spell
};
/* This is used in the exp functions - basically what to do if
* the player doesn't have the skill he should get exp in.
*/
#define SK_EXP_ADD_SKILL 0 /* Give the player the skill */
#define SK_EXP_TOTAL 1 /* Give player exp to total, no skill */
#define SK_EXP_NONE 2 /* Player gets nothing */
#define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */
#define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */
#define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill)
/* This macro is used in fix_player() to define if this is a skill
* that should be used to calculate wc's and the like.
*/
#define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT)
#define IS_RANGED_SKILL(num) (skill_flags [num] & SF_RANGED)
/* Like IS_COMBAT_SKILL above, but instead this is used to determine
* how many mana points the player has.
*/
#define IS_MANA_SKILL(num) (skill_flags [num] & SF_MANA)
/* Currently only one of these, but put the define here to make
* it easier to expand it in the future */
#define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE)
extern const uint8_t skill_flags[NUM_SKILLS];
// defined in shstr.C for initialisation order
extern shstr skill_names[NUM_SKILLS];
#endif