--- deliantra/server/include/skills.h 2009/10/12 14:00:58 1.24 +++ deliantra/server/include/skills.h 2011/04/23 04:56:50 1.32 @@ -1,9 +1,9 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team - * Copyright (©) 2003,2007 Mark Wedel & Crossfire Development Team - * Copyright (©) 1992,2007 Frank Tore Johansen + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2003 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the @@ -32,7 +32,8 @@ * The order of this list has no special meaning. 0 is not used * to denote improperly set objects. */ -enum { +enum +{ SK_NONE = 0, # define def(uc, flags) SK_ ## uc, # include "skillinc.h" @@ -40,16 +41,17 @@ NUM_SKILLS, }; -enum { - SF_COMBAT = 0x01, // skill is used only in direct attack combat - SF_NEED_WEAPON = 0x02, // skill requires a weapon object - SF_RANGED = 0x04, // skill is only used for ranged attacks - SF_NEED_BOW = 0x08, // skill requires a bow object - SF_USE = 0x10, // skill can be used but is directionless - SF_APPLY = 0x20, // skill can be independently applied and is never a chosen skill +enum +{ + SF_COMBAT = 0x01, // skill can be used in direct attack combat (hth or weapon-based, not ranged) + SF_RANGED = 0x02, // skill can be used for ranged attacks (not combat) + + SF_USE = 0x04, // skill can be used directly, directionless + SF_NEED_ITEM = 0x08, // skill *requires* some object in the weapon slot + SF_AUTARK = 0x20, // skill is independent, cannot be readied or used by items, no chosen skill - SF_MANA = 0x40, // skill requires a mana-consuming spell - SF_GRACE = 0x80, // skill can use a grace-consuming spell + SF_MANA = 0x40, // skill requires a mana-consuming spell, but cannot be readied on its own + SF_GRACE = 0x80, // skill can use a grace-consuming spell, or can be used on its own }; /* This is used in the exp functions - basically what to do if @@ -64,9 +66,6 @@ #define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill) -/* This macro is used in fix_player() to define if this is a skill - * that should be used to calculate wc's and the like. - */ #define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT) #define IS_RANGED_SKILL(num) (skill_flags [num] & SF_RANGED) @@ -80,8 +79,11 @@ #define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE) extern const uint8_t skill_flags[NUM_SKILLS]; -// defined in shstr.C for initialisation order -extern shstr skill_names[NUM_SKILLS]; + +// would like to use object_vector here... +extern vector skillvec; +void add_skill_archetype (object *o); +#define SKILL_INDEX(o) (o)->arch->cached_sp #endif