--- deliantra/server/include/skills.h 2010/03/26 00:59:21 1.25 +++ deliantra/server/include/skills.h 2010/04/02 03:41:24 1.28 @@ -1,7 +1,7 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2003 Mark Wedel & Crossfire Development Team * Copyright (©) 1992 Frank Tore Johansen * @@ -41,15 +41,15 @@ }; enum { - SF_COMBAT = 0x01, // skill is used only in direct attack combat - SF_NEED_WEAPON = 0x02, // skill requires a weapon object - SF_RANGED = 0x04, // skill is only used for ranged attacks - SF_NEED_BOW = 0x08, // skill requires a bow object - SF_USE = 0x10, // skill can be used but is directionless - SF_APPLY = 0x20, // skill can be independently applied and is never a chosen skill + SF_COMBAT = 0x01, // skill can be used in direct attack combat (not ranged) + SF_RANGED = 0x02, // skill can be used for ranged attacks (not combat) - SF_MANA = 0x40, // skill requires a mana-consuming spell - SF_GRACE = 0x80, // skill can use a grace-consuming spell + SF_USE = 0x04, // skill can be used directly, directionless + SF_APPLY = 0x08, // skill can be independently applied (ranged) and is never a chosen skill + + SF_NEED_ITEM = 0x10, // skill *requires* some object in the weapon slot + SF_MANA = 0x20, // skill requires a mana-consuming spell + SF_GRACE = 0x40, // skill can use a grace-consuming spell }; /* This is used in the exp functions - basically what to do if