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40 | NUM_SKILLS, |
40 | NUM_SKILLS, |
41 | }; |
41 | }; |
42 | |
42 | |
43 | enum { |
43 | enum { |
44 | SF_COMBAT = 0x01, // skill can be used in direct attack combat (not ranged) |
44 | SF_COMBAT = 0x01, // skill can be used in direct attack combat (not ranged) |
45 | SF_RANGED = 0x04, // skill can be used for ranged attacks (not combat) |
45 | SF_RANGED = 0x02, // skill can be used for ranged attacks (not combat) |
46 | SF_USE = 0x10, // skill can be used directly, directionless |
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47 | SF_APPLY = 0x20, // skill can be independently applied (ranged) and is never a chosen skill |
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48 | |
46 | |
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47 | SF_USE = 0x04, // skill can be used directly, directionless |
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48 | SF_APPLY = 0x08, // skill can be independently applied (ranged) and is never a chosen skill |
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49 | |
49 | SF_NEED_ITEM = 0x20, // skill *requires* some object in the weapon slot |
50 | SF_NEED_ITEM = 0x10, // skill *requires* some object in the weapon slot |
50 | SF_MANA = 0x40, // skill requires a mana-consuming spell |
51 | SF_MANA = 0x20, // skill requires a mana-consuming spell |
51 | SF_GRACE = 0x80, // skill can use a grace-consuming spell |
52 | SF_GRACE = 0x40, // skill can use a grace-consuming spell |
52 | }; |
53 | }; |
53 | |
54 | |
54 | /* This is used in the exp functions - basically what to do if |
55 | /* This is used in the exp functions - basically what to do if |
55 | * the player doesn't have the skill he should get exp in. |
56 | * the player doesn't have the skill he should get exp in. |
56 | */ |
57 | */ |