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Comparing deliantra/server/include/skills.h (file contents):
Revision 1.12 by pippijn, Sat Jan 6 14:42:30 2007 UTC vs.
Revision 1.27 by root, Fri Mar 26 20:17:48 2010 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2003 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 (at your option) any later version. 11 * option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 21 *
22 The authors can be reached via e-mail at crossfire@schmorp.de 22 * The authors can be reached via e-mail to <support@deliantra.net>
23*/ 23 */
24 24
25#ifndef SKILLS_H__ 25#ifndef SKILLS_H__
26#define SKILLS_H__ 26#define SKILLS_H__
27 27
28/* This list is just a subtype <-> skill (code wise) in the 28/* This list is just a subtype <-> skill (code wise) in the
32 * The order of this list has no special meaning. 0 is not used 32 * The order of this list has no special meaning. 0 is not used
33 * to denote improperly set objects. 33 * to denote improperly set objects.
34 */ 34 */
35enum { 35enum {
36 SK_NONE = 0, 36 SK_NONE = 0,
37# define def(uc) SK_ ## uc, 37# define def(uc, flags) SK_ ## uc,
38# include "skillinc.h" 38# include "skillinc.h"
39# undef def 39# undef def
40 NUM_SKILLS, 40 NUM_SKILLS,
41};
42
43enum {
44 SF_COMBAT = 0x01, // skill can be used in direct attack combat (not ranged)
45 SF_RANGED = 0x04, // skill can be used for ranged attacks (not combat)
46 SF_USE = 0x10, // skill can be used directly, directionless
47 SF_APPLY = 0x20, // skill can be independently applied (ranged) and is never a chosen skill
48
49 SF_NEED_ITEM = 0x20, // skill *requires* some object in the weapon slot
50 SF_MANA = 0x40, // skill requires a mana-consuming spell
51 SF_GRACE = 0x80, // skill can use a grace-consuming spell
41}; 52};
42 53
43/* This is used in the exp functions - basically what to do if 54/* This is used in the exp functions - basically what to do if
44 * the player doesn't have the skill he should get exp in. 55 * the player doesn't have the skill he should get exp in.
45 */ 56 */
53#define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill) 64#define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill)
54 65
55/* This macro is used in fix_player() to define if this is a skill 66/* This macro is used in fix_player() to define if this is a skill
56 * that should be used to calculate wc's and the like. 67 * that should be used to calculate wc's and the like.
57 */ 68 */
58#define IS_COMBAT_SKILL(num) \ 69#define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT)
59 ((num==SK_PUNCHING) || (num==SK_FLAME_TOUCH) || (num==SK_KARATE) || \ 70#define IS_RANGED_SKILL(num) (skill_flags [num] & SF_RANGED)
60 (num==SK_ONE_HANDED_WEAPON) || (num==SK_MISSILE_WEAPON) || \
61 (num==SK_THROWING) || (num==SK_CLAWING) || (num==SK_TWO_HANDED_WEAPON) || \
62 (num==SK_SPARK_TOUCH) || (num==SK_SHIVER) || \
63 (num==SK_ACID_SPLASH) || (num==SK_POISON_NAIL))
64 71
65/* Like IS_COMBAT_SKILL above, but instead this is used to determine 72/* Like IS_COMBAT_SKILL above, but instead this is used to determine
66 * how many mana points the player has. 73 * how many mana points the player has.
67 */ 74 */
68#define IS_MANA_SKILL(num) \ 75#define IS_MANA_SKILL(num) (skill_flags [num] & SF_MANA)
69 ((num==SK_SORCERY) || (num==SK_EVOCATION) || \
70 (num==SK_PYROMANCY) || (num==SK_SUMMONING))
71 76
72/* Currently only one of these, but put the define here to make 77/* Currently only one of these, but put the define here to make
73 * it easier to expand it in the future */ 78 * it easier to expand it in the future */
74#define IS_GRACE_SKILL(num) \ 79#define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE)
75 (num==SK_PRAYING)
76 80
81extern const uint8_t skill_flags[NUM_SKILLS];
82// defined in shstr.C for initialisation order
77extern shstr skill_names[NUM_SKILLS]; 83extern shstr skill_names[NUM_SKILLS];
78 84
79#endif 85#endif
80 86

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