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/cvs/deliantra/server/include/skills.h
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Comparing deliantra/server/include/skills.h (file contents):
Revision 1.14 by root, Mon Apr 30 04:25:30 2007 UTC vs.
Revision 1.15 by root, Tue May 1 05:48:20 2007 UTC

42 42
43enum { 43enum {
44 SF_COMBAT = 0x01, // skill is used only in direct attack combat 44 SF_COMBAT = 0x01, // skill is used only in direct attack combat
45 SF_RANGED = 0x02, // skill is only used for ranged attacks 45 SF_RANGED = 0x02, // skill is only used for ranged attacks
46 SF_READY = 0x04, // skill can be used but is directionless 46 SF_READY = 0x04, // skill can be used but is directionless
47 SF_NEED_WEAPON = 0x10, // skill requires a weapon object 47 SF_NEED_WEAPON = 0x08, // skill requires a weapon object
48 SF_NEED_BOW = 0x20, // skill requires a bow object 48 SF_NEED_BOW = 0x10, // skill requires a bow object
49 SF_NEED_ITEM = 0x20, // skill requires a bow object
49 SF_MANA = 0x40, // skill requires a mana-consuming spell 50 SF_MANA = 0x40, // skill requires a mana-consuming spell
50 SF_GRACE = 0x80, // skill can use a grace-consuming spell 51 SF_GRACE = 0x80, // skill can use a grace-consuming spell
51}; 52};
52 53
53/* This is used in the exp functions - basically what to do if 54/* This is used in the exp functions - basically what to do if
64 65
65/* This macro is used in fix_player() to define if this is a skill 66/* This macro is used in fix_player() to define if this is a skill
66 * that should be used to calculate wc's and the like. 67 * that should be used to calculate wc's and the like.
67 */ 68 */
68#define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT) 69#define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT)
70#define IS_RANGED_SKILL(num) (skill_flags [num] & SF_RANGED)
69 71
70/* Like IS_COMBAT_SKILL above, but instead this is used to determine 72/* Like IS_COMBAT_SKILL above, but instead this is used to determine
71 * how many mana points the player has. 73 * how many mana points the player has.
72 */ 74 */
73#define IS_MANA_SKILL(num) (skill_flags [num] & SF_MANA) 75#define IS_MANA_SKILL(num) (skill_flags [num] & SF_MANA)

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