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Comparing deliantra/server/include/skills.h (file contents):
Revision 1.14 by root, Mon Apr 30 04:25:30 2007 UTC vs.
Revision 1.25 by root, Fri Mar 26 00:59:21 2010 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2003 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#ifndef SKILLS_H__ 25#ifndef SKILLS_H__
26#define SKILLS_H__ 26#define SKILLS_H__
27 27
40 NUM_SKILLS, 40 NUM_SKILLS,
41}; 41};
42 42
43enum { 43enum {
44 SF_COMBAT = 0x01, // skill is used only in direct attack combat 44 SF_COMBAT = 0x01, // skill is used only in direct attack combat
45 SF_NEED_WEAPON = 0x02, // skill requires a weapon object
45 SF_RANGED = 0x02, // skill is only used for ranged attacks 46 SF_RANGED = 0x04, // skill is only used for ranged attacks
46 SF_READY = 0x04, // skill can be used but is directionless
47 SF_NEED_WEAPON = 0x10, // skill requires a weapon object
48 SF_NEED_BOW = 0x20, // skill requires a bow object 47 SF_NEED_BOW = 0x08, // skill requires a bow object
48 SF_USE = 0x10, // skill can be used but is directionless
49 SF_APPLY = 0x20, // skill can be independently applied and is never a chosen skill
50
49 SF_MANA = 0x40, // skill requires a mana-consuming spell 51 SF_MANA = 0x40, // skill requires a mana-consuming spell
50 SF_GRACE = 0x80, // skill can use a grace-consuming spell 52 SF_GRACE = 0x80, // skill can use a grace-consuming spell
51}; 53};
52 54
53/* This is used in the exp functions - basically what to do if 55/* This is used in the exp functions - basically what to do if
64 66
65/* This macro is used in fix_player() to define if this is a skill 67/* This macro is used in fix_player() to define if this is a skill
66 * that should be used to calculate wc's and the like. 68 * that should be used to calculate wc's and the like.
67 */ 69 */
68#define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT) 70#define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT)
71#define IS_RANGED_SKILL(num) (skill_flags [num] & SF_RANGED)
69 72
70/* Like IS_COMBAT_SKILL above, but instead this is used to determine 73/* Like IS_COMBAT_SKILL above, but instead this is used to determine
71 * how many mana points the player has. 74 * how many mana points the player has.
72 */ 75 */
73#define IS_MANA_SKILL(num) (skill_flags [num] & SF_MANA) 76#define IS_MANA_SKILL(num) (skill_flags [num] & SF_MANA)
75/* Currently only one of these, but put the define here to make 78/* Currently only one of these, but put the define here to make
76 * it easier to expand it in the future */ 79 * it easier to expand it in the future */
77#define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE) 80#define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE)
78 81
79extern const uint8_t skill_flags[NUM_SKILLS]; 82extern const uint8_t skill_flags[NUM_SKILLS];
83// defined in shstr.C for initialisation order
80extern shstr skill_names[NUM_SKILLS]; 84extern shstr skill_names[NUM_SKILLS];
81 85
82#endif 86#endif
83 87

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