--- deliantra/server/include/skills.h 2006/09/12 00:53:57 1.9 +++ deliantra/server/include/skills.h 2007/05/19 00:31:08 1.18 @@ -1,25 +1,26 @@ /* - CrossFire, A Multiplayer game for X-windows - - Copyright (C) 2003 Mark Wedel & Crossfire Development Team - Copyright (C) 1992 Frank Tore Johansen - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - - The authors can be reached via e-mail at crossfire-devel@real-time.com -*/ + * CrossFire, A Multiplayer game + * + * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team + * Copyright (C) 2003 Mark Wedel & Crossfire Development Team + * Copyright (C) 1992 Frank Tore Johansen + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * + * The authors can be reached via e-mail at crossfire@schmorp.de + */ #ifndef SKILLS_H__ #define SKILLS_H__ @@ -33,12 +34,24 @@ */ enum { SK_NONE = 0, -# define def(uc) SK_ ## uc, +# define def(uc, flags) SK_ ## uc, # include "skillinc.h" # undef def NUM_SKILLS, }; +enum { + SF_COMBAT = 0x01, // skill is used only in direct attack combat + SF_NEED_WEAPON = 0x02, // skill requires a weapon object + SF_RANGED = 0x04, // skill is only used for ranged attacks + SF_NEED_BOW = 0x08, // skill requires a bow object + SF_USE = 0x10, // skill can be used but is directionless + SF_APPLY = 0x20, // skill can be independently applied and is never a chosen skill + + SF_MANA = 0x40, // skill requires a mana-consuming spell + SF_GRACE = 0x80, // skill can use a grace-consuming spell +}; + /* This is used in the exp functions - basically what to do if * the player doesn't have the skill he should get exp in. */ @@ -54,25 +67,19 @@ /* This macro is used in fix_player() to define if this is a skill * that should be used to calculate wc's and the like. */ -#define IS_COMBAT_SKILL(num) \ - ((num==SK_PUNCHING) || (num==SK_FLAME_TOUCH) || (num==SK_KARATE) || \ - (num==SK_ONE_HANDED_WEAPON) || (num==SK_MISSILE_WEAPON) || \ - (num==SK_THROWING) || (num==SK_CLAWING) || (num==SK_TWO_HANDED_WEAPON) || \ - (num==SK_SPARK_TOUCH) || (num==SK_SHIVER) || \ - (num==SK_ACID_SPLASH) || (num==SK_POISON_NAIL)) +#define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT) +#define IS_RANGED_SKILL(num) (skill_flags [num] & SF_RANGED) /* Like IS_COMBAT_SKILL above, but instead this is used to determine * how many mana points the player has. */ -#define IS_MANA_SKILL(num) \ - ((num==SK_SORCERY) || (num==SK_EVOCATION) || \ - (num==SK_PYROMANCY) || (num==SK_SUMMONING)) +#define IS_MANA_SKILL(num) (skill_flags [num] & SF_MANA) /* Currently only one of these, but put the define here to make * it easier to expand it in the future */ -#define IS_GRACE_SKILL(num) \ - (num==SK_PRAYING) +#define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE) +extern const uint8_t skill_flags[NUM_SKILLS]; extern shstr skill_names[NUM_SKILLS]; #endif