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Comparing deliantra/server/include/skills.h (file contents):
Revision 1.20 by root, Sun Jul 1 05:00:18 2007 UTC vs.
Revision 1.33 by root, Tue Jan 3 11:25:32 2012 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2003,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2003 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#ifndef SKILLS_H__ 25#ifndef SKILLS_H__
25#define SKILLS_H__ 26#define SKILLS_H__
26 27
29 * skills could be done via strncmp 30 * skills could be done via strncmp
30 * This list doesn't really try to identify what the skills do. 31 * This list doesn't really try to identify what the skills do.
31 * The order of this list has no special meaning. 0 is not used 32 * The order of this list has no special meaning. 0 is not used
32 * to denote improperly set objects. 33 * to denote improperly set objects.
33 */ 34 */
34enum { 35enum
36{
35 SK_NONE = 0, 37 SK_NONE = 0,
36# define def(uc, flags) SK_ ## uc, 38# define def(uc, flags) SK_ ## uc,
37# include "skillinc.h" 39# include "skillinc.h"
38# undef def 40# undef def
39 NUM_SKILLS, 41 NUM_SKILLS,
40}; 42};
41 43
42enum { 44enum
43 SF_COMBAT = 0x01, // skill is used only in direct attack combat 45{
44 SF_NEED_WEAPON = 0x02, // skill requires a weapon object 46 SF_COMBAT = 0x01, // skill can be used in direct attack combat (hth or weapon-based, not ranged)
45 SF_RANGED = 0x04, // skill is only used for ranged attacks 47 SF_RANGED = 0x02, // skill can be used for ranged attacks (not combat)
46 SF_NEED_BOW = 0x08, // skill requires a bow object
47 SF_USE = 0x10, // skill can be used but is directionless
48 SF_APPLY = 0x20, // skill can be independently applied and is never a chosen skill
49 48
49 SF_USE = 0x04, // skill can be used directly, directionless
50 SF_NEED_ITEM = 0x08, // skill *requires* some object in the weapon slot
51 SF_AUTARK = 0x20, // skill is independent, cannot be readied or used by items, no chosen skill
52
50 SF_MANA = 0x40, // skill requires a mana-consuming spell 53 SF_MANA = 0x40, // skill requires a mana-consuming spell, but cannot be readied on its own
51 SF_GRACE = 0x80, // skill can use a grace-consuming spell 54 SF_GRACE = 0x80, // skill can use a grace-consuming spell, or can be used on its own
52}; 55};
53 56
54/* This is used in the exp functions - basically what to do if 57/* This is used in the exp functions - basically what to do if
55 * the player doesn't have the skill he should get exp in. 58 * the player doesn't have the skill he should get exp in.
56 */ 59 */
61#define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */ 64#define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */
62#define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */ 65#define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */
63 66
64#define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill) 67#define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill)
65 68
66/* This macro is used in fix_player() to define if this is a skill
67 * that should be used to calculate wc's and the like.
68 */
69#define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT) 69#define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT)
70#define IS_RANGED_SKILL(num) (skill_flags [num] & SF_RANGED) 70#define IS_RANGED_SKILL(num) (skill_flags [num] & SF_RANGED)
71 71
72/* Like IS_COMBAT_SKILL above, but instead this is used to determine 72/* Like IS_COMBAT_SKILL above, but instead this is used to determine
73 * how many mana points the player has. 73 * how many mana points the player has.
77/* Currently only one of these, but put the define here to make 77/* Currently only one of these, but put the define here to make
78 * it easier to expand it in the future */ 78 * it easier to expand it in the future */
79#define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE) 79#define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE)
80 80
81extern const uint8_t skill_flags[NUM_SKILLS]; 81extern const uint8_t skill_flags[NUM_SKILLS];
82extern shstr skill_names[NUM_SKILLS]; 82
83// would like to use object_vector here...
84extern vector<object_ptr> skillvec;
85void add_skill_archetype (object *o);
86#define SKILL_INDEX(o) (o)->arch->cached_sp
83 87
84#endif 88#endif
85 89

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