--- deliantra/server/include/skills.h 2010/03/26 01:04:44 1.26 +++ deliantra/server/include/skills.h 2010/03/26 20:17:48 1.27 @@ -41,15 +41,14 @@ }; enum { - SF_COMBAT = 0x01, // skill is used only in direct attack combat - SF_NEED_WEAPON = 0x02, // skill requires a weapon object - SF_RANGED = 0x04, // skill is only used for ranged attacks - SF_NEED_BOW = 0x08, // skill requires a bow object - SF_USE = 0x10, // skill can be used but is directionless - SF_APPLY = 0x20, // skill can be independently applied and is never a chosen skill + SF_COMBAT = 0x01, // skill can be used in direct attack combat (not ranged) + SF_RANGED = 0x04, // skill can be used for ranged attacks (not combat) + SF_USE = 0x10, // skill can be used directly, directionless + SF_APPLY = 0x20, // skill can be independently applied (ranged) and is never a chosen skill - SF_MANA = 0x40, // skill requires a mana-consuming spell - SF_GRACE = 0x80, // skill can use a grace-consuming spell + SF_NEED_ITEM = 0x20, // skill *requires* some object in the weapon slot + SF_MANA = 0x40, // skill requires a mana-consuming spell + SF_GRACE = 0x80, // skill can use a grace-consuming spell }; /* This is used in the exp functions - basically what to do if