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/cvs/deliantra/server/include/skills.h
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Comparing deliantra/server/include/skills.h (file contents):
Revision 1.27 by root, Fri Mar 26 20:17:48 2010 UTC vs.
Revision 1.28 by root, Fri Apr 2 03:41:24 2010 UTC

40 NUM_SKILLS, 40 NUM_SKILLS,
41}; 41};
42 42
43enum { 43enum {
44 SF_COMBAT = 0x01, // skill can be used in direct attack combat (not ranged) 44 SF_COMBAT = 0x01, // skill can be used in direct attack combat (not ranged)
45 SF_RANGED = 0x04, // skill can be used for ranged attacks (not combat) 45 SF_RANGED = 0x02, // skill can be used for ranged attacks (not combat)
46 SF_USE = 0x10, // skill can be used directly, directionless
47 SF_APPLY = 0x20, // skill can be independently applied (ranged) and is never a chosen skill
48 46
47 SF_USE = 0x04, // skill can be used directly, directionless
48 SF_APPLY = 0x08, // skill can be independently applied (ranged) and is never a chosen skill
49
49 SF_NEED_ITEM = 0x20, // skill *requires* some object in the weapon slot 50 SF_NEED_ITEM = 0x10, // skill *requires* some object in the weapon slot
50 SF_MANA = 0x40, // skill requires a mana-consuming spell 51 SF_MANA = 0x20, // skill requires a mana-consuming spell
51 SF_GRACE = 0x80, // skill can use a grace-consuming spell 52 SF_GRACE = 0x40, // skill can use a grace-consuming spell
52}; 53};
53 54
54/* This is used in the exp functions - basically what to do if 55/* This is used in the exp functions - basically what to do if
55 * the player doesn't have the skill he should get exp in. 56 * the player doesn't have the skill he should get exp in.
56 */ 57 */

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