ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/skills.h
(Generate patch)

Comparing deliantra/server/include/skills.h (file contents):
Revision 1.27 by root, Fri Mar 26 20:17:48 2010 UTC vs.
Revision 1.35 by root, Wed Nov 16 23:42:01 2016 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2003 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#ifndef SKILLS_H__ 25#ifndef SKILLS_H__
26#define SKILLS_H__ 26#define SKILLS_H__
30 * skills could be done via strncmp 30 * skills could be done via strncmp
31 * This list doesn't really try to identify what the skills do. 31 * This list doesn't really try to identify what the skills do.
32 * The order of this list has no special meaning. 0 is not used 32 * The order of this list has no special meaning. 0 is not used
33 * to denote improperly set objects. 33 * to denote improperly set objects.
34 */ 34 */
35enum { 35enum
36{
36 SK_NONE = 0, 37 SK_NONE = 0,
37# define def(uc, flags) SK_ ## uc, 38# define def(uc, flags) SK_ ## uc,
38# include "skillinc.h" 39# include "skillinc.h"
39# undef def 40# undef def
40 NUM_SKILLS, 41 NUM_SKILLS,
41}; 42};
42 43
43enum { 44enum
45{
44 SF_COMBAT = 0x01, // skill can be used in direct attack combat (not ranged) 46 SF_COMBAT = 0x01, // skill can be used in direct attack combat (hth or weapon-based, not ranged)
45 SF_RANGED = 0x04, // skill can be used for ranged attacks (not combat) 47 SF_RANGED = 0x02, // skill can be used for ranged attacks (not combat)
46 SF_USE = 0x10, // skill can be used directly, directionless
47 SF_APPLY = 0x20, // skill can be independently applied (ranged) and is never a chosen skill
48 48
49 SF_USE = 0x04, // skill can be used directly, directionless
49 SF_NEED_ITEM = 0x20, // skill *requires* some object in the weapon slot 50 SF_NEED_ITEM = 0x08, // skill *requires* some object in the weapon slot
51 SF_AUTARK = 0x20, // skill is independent, cannot be readied or used by items, no chosen skill
52
50 SF_MANA = 0x40, // skill requires a mana-consuming spell 53 SF_MANA = 0x40, // skill requires a mana-consuming spell, but cannot be readied on its own
51 SF_GRACE = 0x80, // skill can use a grace-consuming spell 54 SF_GRACE = 0x80, // skill can use a grace-consuming spell, or can be used on its own
52}; 55};
53 56
54/* This is used in the exp functions - basically what to do if 57/* This is used in the exp functions - basically what to do if
55 * the player doesn't have the skill he should get exp in. 58 * the player doesn't have the skill he should get exp in.
56 */ 59 */
61#define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */ 64#define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */
62#define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */ 65#define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */
63 66
64#define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill) 67#define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill)
65 68
66/* This macro is used in fix_player() to define if this is a skill
67 * that should be used to calculate wc's and the like.
68 */
69#define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT) 69#define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT)
70#define IS_RANGED_SKILL(num) (skill_flags [num] & SF_RANGED) 70#define IS_RANGED_SKILL(num) (skill_flags [num] & SF_RANGED)
71 71
72/* Like IS_COMBAT_SKILL above, but instead this is used to determine 72/* Like IS_COMBAT_SKILL above, but instead this is used to determine
73 * how many mana points the player has. 73 * how many mana points the player has.
77/* Currently only one of these, but put the define here to make 77/* Currently only one of these, but put the define here to make
78 * it easier to expand it in the future */ 78 * it easier to expand it in the future */
79#define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE) 79#define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE)
80 80
81extern const uint8_t skill_flags[NUM_SKILLS]; 81extern const uint8_t skill_flags[NUM_SKILLS];
82// defined in shstr.C for initialisation order 82
83extern shstr skill_names[NUM_SKILLS]; 83// would like to use object_vector here...
84extern vector<object_ptr> skillvec;
85void add_skill_archetype (object *o);
86#define SKILL_INDEX(o) (o)->arch->cached_sp
84 87
85#endif 88#endif
86 89

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines