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Comparing deliantra/server/include/skills.h (file contents):
Revision 1.27 by root, Fri Mar 26 20:17:48 2010 UTC vs.
Revision 1.37 by root, Sat Nov 17 23:40:01 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2003 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2003 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 10 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the Affero GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 20 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 21 * <http://www.gnu.org/licenses/>.
21 * 22 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 23 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 24 */
24 25
25#ifndef SKILLS_H__ 26#ifndef SKILLS_H__
26#define SKILLS_H__ 27#define SKILLS_H__
27 28
28/* This list is just a subtype <-> skill (code wise) in the 29/* This list is just a subtype <-> skill (code wise) in the
29 * server translation. In theory, the processing of the different 30 * server translation. In theory, the processing of the different
30 * skills could be done via strncmp 31 * skills could be done via strncmp
31 * This list doesn't really try to identify what the skills do. 32 * This list doesn't really try to identify what the skills do.
32 * The order of this list has no special meaning. 0 is not used 33 * The order of this list has no special meaning. 0 is not used
33 * to denote improperly set objects. 34 * to denote improperly set objects.
34 */ 35 */
35enum { 36enum
37{
36 SK_NONE = 0, 38 SK_NONE = 0,
37# define def(uc, flags) SK_ ## uc, 39# define def(uc, flags) SK_ ## uc,
38# include "skillinc.h" 40# include "skillinc.h"
39# undef def 41# undef def
40 NUM_SKILLS, 42 NUM_SKILLS,
41}; 43};
42 44
43enum { 45enum
46{
44 SF_COMBAT = 0x01, // skill can be used in direct attack combat (not ranged) 47 SF_COMBAT = 0x01, // skill can be used in direct attack combat (hth or weapon-based, not ranged)
45 SF_RANGED = 0x04, // skill can be used for ranged attacks (not combat) 48 SF_RANGED = 0x02, // skill can be used for ranged attacks (not combat)
46 SF_USE = 0x10, // skill can be used directly, directionless
47 SF_APPLY = 0x20, // skill can be independently applied (ranged) and is never a chosen skill
48 49
50 SF_USE = 0x04, // skill can be used directly, directionless
49 SF_NEED_ITEM = 0x20, // skill *requires* some object in the weapon slot 51 SF_NEED_ITEM = 0x08, // skill *requires* some object in the weapon slot
52 SF_AUTARK = 0x20, // skill is independent, cannot be readied or used by items, no chosen skill
53
50 SF_MANA = 0x40, // skill requires a mana-consuming spell 54 SF_MANA = 0x40, // skill requires a mana-consuming spell, but cannot be readied on its own
51 SF_GRACE = 0x80, // skill can use a grace-consuming spell 55 SF_GRACE = 0x80, // skill can use a grace-consuming spell, or can be used on its own
52}; 56};
53 57
54/* This is used in the exp functions - basically what to do if 58/* This is used in the exp functions - basically what to do if
55 * the player doesn't have the skill he should get exp in. 59 * the player doesn't have the skill he should get exp in.
56 */ 60 */
61#define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */ 65#define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */
62#define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */ 66#define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */
63 67
64#define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill) 68#define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill)
65 69
66/* This macro is used in fix_player() to define if this is a skill
67 * that should be used to calculate wc's and the like.
68 */
69#define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT) 70#define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT)
70#define IS_RANGED_SKILL(num) (skill_flags [num] & SF_RANGED) 71#define IS_RANGED_SKILL(num) (skill_flags [num] & SF_RANGED)
71 72
72/* Like IS_COMBAT_SKILL above, but instead this is used to determine 73/* Like IS_COMBAT_SKILL above, but instead this is used to determine
73 * how many mana points the player has. 74 * how many mana points the player has.
77/* Currently only one of these, but put the define here to make 78/* Currently only one of these, but put the define here to make
78 * it easier to expand it in the future */ 79 * it easier to expand it in the future */
79#define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE) 80#define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE)
80 81
81extern const uint8_t skill_flags[NUM_SKILLS]; 82extern const uint8_t skill_flags[NUM_SKILLS];
82// defined in shstr.C for initialisation order 83
83extern shstr skill_names[NUM_SKILLS]; 84// would like to use object_vector here...
85extern vector<object_ptr> skillvec;
86void add_skill_archetype (object *o);
87#define SKILL_INDEX(o) (o)->arch->cached_sp
84 88
85#endif 89#endif
86 90

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