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Comparing deliantra/server/include/skills.h (file contents):
Revision 1.15 by root, Tue May 1 05:48:20 2007 UTC vs.
Revision 1.29 by root, Sun Apr 4 04:10:47 2010 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2003 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#ifndef SKILLS_H__ 25#ifndef SKILLS_H__
26#define SKILLS_H__ 26#define SKILLS_H__
27 27
39# undef def 39# undef def
40 NUM_SKILLS, 40 NUM_SKILLS,
41}; 41};
42 42
43enum { 43enum {
44 SF_COMBAT = 0x01, // skill is used only in direct attack combat 44 SF_COMBAT = 0x01, // skill can be used in direct attack combat (hth or weapon-based, not ranged)
45 SF_RANGED = 0x02, // skill is only used for ranged attacks 45 SF_RANGED = 0x02, // skill can be used for ranged attacks (not combat)
46
46 SF_READY = 0x04, // skill can be used but is directionless 47 SF_USE = 0x04, // skill can be used directly, directionless
47 SF_NEED_WEAPON = 0x08, // skill requires a weapon object 48 SF_NEED_ITEM = 0x08, // skill *requires* some object in the weapon slot
48 SF_NEED_BOW = 0x10, // skill requires a bow object 49 SF_AUTARK = 0x20, // skill is independent, cannot be readied or used by items, no chosen skill
49 SF_NEED_ITEM = 0x20, // skill requires a bow object 50
50 SF_MANA = 0x40, // skill requires a mana-consuming spell 51 SF_MANA = 0x40, // skill requires a mana-consuming spell, but cannot be readied on its own
51 SF_GRACE = 0x80, // skill can use a grace-consuming spell 52 SF_GRACE = 0x80, // skill can use a grace-consuming spell, or can be used on its own
52}; 53};
53 54
54/* This is used in the exp functions - basically what to do if 55/* This is used in the exp functions - basically what to do if
55 * the player doesn't have the skill he should get exp in. 56 * the player doesn't have the skill he should get exp in.
56 */ 57 */
61#define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */ 62#define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */
62#define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */ 63#define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */
63 64
64#define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill) 65#define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill)
65 66
66/* This macro is used in fix_player() to define if this is a skill
67 * that should be used to calculate wc's and the like.
68 */
69#define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT) 67#define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT)
70#define IS_RANGED_SKILL(num) (skill_flags [num] & SF_RANGED) 68#define IS_RANGED_SKILL(num) (skill_flags [num] & SF_RANGED)
71 69
72/* Like IS_COMBAT_SKILL above, but instead this is used to determine 70/* Like IS_COMBAT_SKILL above, but instead this is used to determine
73 * how many mana points the player has. 71 * how many mana points the player has.
77/* Currently only one of these, but put the define here to make 75/* Currently only one of these, but put the define here to make
78 * it easier to expand it in the future */ 76 * it easier to expand it in the future */
79#define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE) 77#define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE)
80 78
81extern const uint8_t skill_flags[NUM_SKILLS]; 79extern const uint8_t skill_flags[NUM_SKILLS];
80// defined in shstr.C for initialisation order
82extern shstr skill_names[NUM_SKILLS]; 81extern shstr skill_names[NUM_SKILLS];
83 82
84#endif 83#endif
85 84

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