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Comparing deliantra/server/include/skills.h (file contents):
Revision 1.25 by root, Fri Mar 26 00:59:21 2010 UTC vs.
Revision 1.29 by root, Sun Apr 4 04:10:47 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2003 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
39# undef def 39# undef def
40 NUM_SKILLS, 40 NUM_SKILLS,
41}; 41};
42 42
43enum { 43enum {
44 SF_COMBAT = 0x01, // skill is used only in direct attack combat 44 SF_COMBAT = 0x01, // skill can be used in direct attack combat (hth or weapon-based, not ranged)
45 SF_NEED_WEAPON = 0x02, // skill requires a weapon object
46 SF_RANGED = 0x04, // skill is only used for ranged attacks 45 SF_RANGED = 0x02, // skill can be used for ranged attacks (not combat)
47 SF_NEED_BOW = 0x08, // skill requires a bow object
48 SF_USE = 0x10, // skill can be used but is directionless
49 SF_APPLY = 0x20, // skill can be independently applied and is never a chosen skill
50 46
47 SF_USE = 0x04, // skill can be used directly, directionless
48 SF_NEED_ITEM = 0x08, // skill *requires* some object in the weapon slot
49 SF_AUTARK = 0x20, // skill is independent, cannot be readied or used by items, no chosen skill
50
51 SF_MANA = 0x40, // skill requires a mana-consuming spell 51 SF_MANA = 0x40, // skill requires a mana-consuming spell, but cannot be readied on its own
52 SF_GRACE = 0x80, // skill can use a grace-consuming spell 52 SF_GRACE = 0x80, // skill can use a grace-consuming spell, or can be used on its own
53}; 53};
54 54
55/* This is used in the exp functions - basically what to do if 55/* This is used in the exp functions - basically what to do if
56 * the player doesn't have the skill he should get exp in. 56 * the player doesn't have the skill he should get exp in.
57 */ 57 */
62#define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */ 62#define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */
63#define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */ 63#define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */
64 64
65#define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill) 65#define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill)
66 66
67/* This macro is used in fix_player() to define if this is a skill
68 * that should be used to calculate wc's and the like.
69 */
70#define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT) 67#define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT)
71#define IS_RANGED_SKILL(num) (skill_flags [num] & SF_RANGED) 68#define IS_RANGED_SKILL(num) (skill_flags [num] & SF_RANGED)
72 69
73/* Like IS_COMBAT_SKILL above, but instead this is used to determine 70/* Like IS_COMBAT_SKILL above, but instead this is used to determine
74 * how many mana points the player has. 71 * how many mana points the player has.

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