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Comparing deliantra/server/include/skills.h (file contents):
Revision 1.29 by root, Sun Apr 4 04:10:47 2010 UTC vs.
Revision 1.34 by root, Mon Oct 29 23:55:54 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2003 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#ifndef SKILLS_H__ 25#ifndef SKILLS_H__
26#define SKILLS_H__ 26#define SKILLS_H__
30 * skills could be done via strncmp 30 * skills could be done via strncmp
31 * This list doesn't really try to identify what the skills do. 31 * This list doesn't really try to identify what the skills do.
32 * The order of this list has no special meaning. 0 is not used 32 * The order of this list has no special meaning. 0 is not used
33 * to denote improperly set objects. 33 * to denote improperly set objects.
34 */ 34 */
35enum { 35enum
36{
36 SK_NONE = 0, 37 SK_NONE = 0,
37# define def(uc, flags) SK_ ## uc, 38# define def(uc, flags) SK_ ## uc,
38# include "skillinc.h" 39# include "skillinc.h"
39# undef def 40# undef def
40 NUM_SKILLS, 41 NUM_SKILLS,
41}; 42};
42 43
43enum { 44enum
45{
44 SF_COMBAT = 0x01, // skill can be used in direct attack combat (hth or weapon-based, not ranged) 46 SF_COMBAT = 0x01, // skill can be used in direct attack combat (hth or weapon-based, not ranged)
45 SF_RANGED = 0x02, // skill can be used for ranged attacks (not combat) 47 SF_RANGED = 0x02, // skill can be used for ranged attacks (not combat)
46 48
47 SF_USE = 0x04, // skill can be used directly, directionless 49 SF_USE = 0x04, // skill can be used directly, directionless
48 SF_NEED_ITEM = 0x08, // skill *requires* some object in the weapon slot 50 SF_NEED_ITEM = 0x08, // skill *requires* some object in the weapon slot
75/* Currently only one of these, but put the define here to make 77/* Currently only one of these, but put the define here to make
76 * it easier to expand it in the future */ 78 * it easier to expand it in the future */
77#define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE) 79#define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE)
78 80
79extern const uint8_t skill_flags[NUM_SKILLS]; 81extern const uint8_t skill_flags[NUM_SKILLS];
80// defined in shstr.C for initialisation order 82
81extern shstr skill_names[NUM_SKILLS]; 83// would like to use object_vector here...
84extern vector<object_ptr> skillvec;
85void add_skill_archetype (object *o);
86#define SKILL_INDEX(o) (o)->arch->cached_sp
82 87
83#endif 88#endif
84 89

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