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/cvs/deliantra/server/include/skills.h
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Comparing deliantra/server/include/skills.h (file contents):
Revision 1.3 by pippijn, Mon May 1 12:33:05 2006 UTC vs.
Revision 1.7 by elmex, Fri Sep 1 17:16:47 2006 UTC

1/* 1/*
2 * static char *rcsid_skills_h = 2 * static char *rcsid_skills_h =
3 * "$Id: skills.h,v 1.3 2006/05/01 12:33:05 pippijn Exp $"; 3 * "$Id: skills.h,v 1.7 2006/09/01 17:16:47 elmex Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
70#define SK_SUMMONING 33 70#define SK_SUMMONING 33
71#define SK_PYROMANCY 34 71#define SK_PYROMANCY 34
72#define SK_EVOCATION 35 72#define SK_EVOCATION 35
73#define SK_SORCERY 36 73#define SK_SORCERY 36
74#define SK_TWO_HANDED_WEAPON 37 74#define SK_TWO_HANDED_WEAPON 37
75#define SK_SPARK 38 75#define SK_SPARK_TOUCH 38
76#define SK_SHIVER 39 76#define SK_SHIVER 39
77#define SK_ACID_SPLASH 40 77#define SK_ACID_SPLASH 40
78#define SK_POISON_NAIL 41 78#define SK_POISON_NAIL 41
79 79
80/* This is the highest number skill in the table +1 80/* This is the highest number skill in the table +1
91 91
92#define SK_EXP_ADD_SKILL 0 /* Give the player the skill */ 92#define SK_EXP_ADD_SKILL 0 /* Give the player the skill */
93#define SK_EXP_TOTAL 1 /* Give player exp to total, no skill */ 93#define SK_EXP_TOTAL 1 /* Give player exp to total, no skill */
94#define SK_EXP_NONE 2 /* Player gets nothing */ 94#define SK_EXP_NONE 2 /* Player gets nothing */
95#define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */ 95#define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */
96#define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */
96 97
97#define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill) 98#define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill)
98 99
99/* This macro is used in fix_player() to define if this is a sill 100/* This macro is used in fix_player() to define if this is a skill
100 * that should be used to calculate wc's and the like. 101 * that should be used to calculate wc's and the like.
101 */ 102 */
102#define IS_COMBAT_SKILL(num) \ 103#define IS_COMBAT_SKILL(num) \
103 ((num==SK_PUNCHING) || (num==SK_FLAME_TOUCH) || (num==SK_KARATE) || \ 104 ((num==SK_PUNCHING) || (num==SK_FLAME_TOUCH) || (num==SK_KARATE) || \
104 (num==SK_ONE_HANDED_WEAPON) || (num==SK_MISSILE_WEAPON) || \ 105 (num==SK_ONE_HANDED_WEAPON) || (num==SK_MISSILE_WEAPON) || \
141SK_PUNCHING, 142SK_PUNCHING,
142SK_SPARK_TOUCH, 143SK_SPARK_TOUCH,
143SK_SHIVER, 144SK_SHIVER,
144SK_ACID_SPLASH, 145SK_ACID_SPLASH,
145SK_POISON_NAIL, 146SK_POISON_NAIL,
146-1 147(uint8)-1
147}; 148};
148 149
149/* Just in case one file includes this more than once */ 150/* Just in case one file includes this more than once */
150#undef WANT_UNARMED_SKILLS 151#undef WANT_UNARMED_SKILLS
151 152

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