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Comparing deliantra/server/include/skills.h (file contents):
Revision 1.24 by root, Mon Oct 12 14:00:58 2009 UTC vs.
Revision 1.31 by root, Thu Apr 15 00:36:51 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2003,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2003 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
30 * skills could be done via strncmp 30 * skills could be done via strncmp
31 * This list doesn't really try to identify what the skills do. 31 * This list doesn't really try to identify what the skills do.
32 * The order of this list has no special meaning. 0 is not used 32 * The order of this list has no special meaning. 0 is not used
33 * to denote improperly set objects. 33 * to denote improperly set objects.
34 */ 34 */
35enum { 35enum
36{
36 SK_NONE = 0, 37 SK_NONE = 0,
37# define def(uc, flags) SK_ ## uc, 38# define def(uc, flags) SK_ ## uc,
38# include "skillinc.h" 39# include "skillinc.h"
39# undef def 40# undef def
40 NUM_SKILLS, 41 NUM_SKILLS,
41}; 42};
42 43
43enum { 44enum
44 SF_COMBAT = 0x01, // skill is used only in direct attack combat 45{
45 SF_NEED_WEAPON = 0x02, // skill requires a weapon object 46 SF_COMBAT = 0x01, // skill can be used in direct attack combat (hth or weapon-based, not ranged)
46 SF_RANGED = 0x04, // skill is only used for ranged attacks 47 SF_RANGED = 0x02, // skill can be used for ranged attacks (not combat)
47 SF_NEED_BOW = 0x08, // skill requires a bow object
48 SF_USE = 0x10, // skill can be used but is directionless
49 SF_APPLY = 0x20, // skill can be independently applied and is never a chosen skill
50 48
49 SF_USE = 0x04, // skill can be used directly, directionless
50 SF_NEED_ITEM = 0x08, // skill *requires* some object in the weapon slot
51 SF_AUTARK = 0x20, // skill is independent, cannot be readied or used by items, no chosen skill
52
51 SF_MANA = 0x40, // skill requires a mana-consuming spell 53 SF_MANA = 0x40, // skill requires a mana-consuming spell, but cannot be readied on its own
52 SF_GRACE = 0x80, // skill can use a grace-consuming spell 54 SF_GRACE = 0x80, // skill can use a grace-consuming spell, or can be used on its own
53}; 55};
54 56
55/* This is used in the exp functions - basically what to do if 57/* This is used in the exp functions - basically what to do if
56 * the player doesn't have the skill he should get exp in. 58 * the player doesn't have the skill he should get exp in.
57 */ 59 */
62#define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */ 64#define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */
63#define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */ 65#define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */
64 66
65#define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill) 67#define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill)
66 68
67/* This macro is used in fix_player() to define if this is a skill
68 * that should be used to calculate wc's and the like.
69 */
70#define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT) 69#define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT)
71#define IS_RANGED_SKILL(num) (skill_flags [num] & SF_RANGED) 70#define IS_RANGED_SKILL(num) (skill_flags [num] & SF_RANGED)
72 71
73/* Like IS_COMBAT_SKILL above, but instead this is used to determine 72/* Like IS_COMBAT_SKILL above, but instead this is used to determine
74 * how many mana points the player has. 73 * how many mana points the player has.
78/* Currently only one of these, but put the define here to make 77/* Currently only one of these, but put the define here to make
79 * it easier to expand it in the future */ 78 * it easier to expand it in the future */
80#define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE) 79#define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE)
81 80
82extern const uint8_t skill_flags[NUM_SKILLS]; 81extern const uint8_t skill_flags[NUM_SKILLS];
83// defined in shstr.C for initialisation order 82
84extern shstr skill_names[NUM_SKILLS]; 83// would like to use object_vector here...
84extern vector<object_ptr> skillvec;
85void add_skill_archetype (object *o);
86#define SKILL_INDEX(o) (o)->arch->cached_sp
85 87
86#endif 88#endif
87 89

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