ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/skills.h
(Generate patch)

Comparing deliantra/server/include/skills.h (file contents):
Revision 1.11 by root, Fri Dec 15 20:08:45 2006 UTC vs.
Revision 1.33 by root, Tue Jan 3 11:25:32 2012 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2003 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The authors can be reached via e-mail at crossfire@schmorp.de 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24#ifndef SKILLS_H__ 25#ifndef SKILLS_H__
25#define SKILLS_H__ 26#define SKILLS_H__
26 27
27/* This list is just a subtype <-> skill (code wise) in the 28/* This list is just a subtype <-> skill (code wise) in the
29 * skills could be done via strncmp 30 * skills could be done via strncmp
30 * This list doesn't really try to identify what the skills do. 31 * This list doesn't really try to identify what the skills do.
31 * The order of this list has no special meaning. 0 is not used 32 * The order of this list has no special meaning. 0 is not used
32 * to denote improperly set objects. 33 * to denote improperly set objects.
33 */ 34 */
34enum { 35enum
36{
35 SK_NONE = 0, 37 SK_NONE = 0,
36# define def(uc) SK_ ## uc, 38# define def(uc, flags) SK_ ## uc,
37# include "skillinc.h" 39# include "skillinc.h"
38# undef def 40# undef def
39 NUM_SKILLS, 41 NUM_SKILLS,
42};
43
44enum
45{
46 SF_COMBAT = 0x01, // skill can be used in direct attack combat (hth or weapon-based, not ranged)
47 SF_RANGED = 0x02, // skill can be used for ranged attacks (not combat)
48
49 SF_USE = 0x04, // skill can be used directly, directionless
50 SF_NEED_ITEM = 0x08, // skill *requires* some object in the weapon slot
51 SF_AUTARK = 0x20, // skill is independent, cannot be readied or used by items, no chosen skill
52
53 SF_MANA = 0x40, // skill requires a mana-consuming spell, but cannot be readied on its own
54 SF_GRACE = 0x80, // skill can use a grace-consuming spell, or can be used on its own
40}; 55};
41 56
42/* This is used in the exp functions - basically what to do if 57/* This is used in the exp functions - basically what to do if
43 * the player doesn't have the skill he should get exp in. 58 * the player doesn't have the skill he should get exp in.
44 */ 59 */
49#define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */ 64#define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */
50#define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */ 65#define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */
51 66
52#define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill) 67#define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill)
53 68
54/* This macro is used in fix_player() to define if this is a skill 69#define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT)
55 * that should be used to calculate wc's and the like. 70#define IS_RANGED_SKILL(num) (skill_flags [num] & SF_RANGED)
56 */
57#define IS_COMBAT_SKILL(num) \
58 ((num==SK_PUNCHING) || (num==SK_FLAME_TOUCH) || (num==SK_KARATE) || \
59 (num==SK_ONE_HANDED_WEAPON) || (num==SK_MISSILE_WEAPON) || \
60 (num==SK_THROWING) || (num==SK_CLAWING) || (num==SK_TWO_HANDED_WEAPON) || \
61 (num==SK_SPARK_TOUCH) || (num==SK_SHIVER) || \
62 (num==SK_ACID_SPLASH) || (num==SK_POISON_NAIL))
63 71
64/* Like IS_COMBAT_SKILL above, but instead this is used to determine 72/* Like IS_COMBAT_SKILL above, but instead this is used to determine
65 * how many mana points the player has. 73 * how many mana points the player has.
66 */ 74 */
67#define IS_MANA_SKILL(num) \ 75#define IS_MANA_SKILL(num) (skill_flags [num] & SF_MANA)
68 ((num==SK_SORCERY) || (num==SK_EVOCATION) || \
69 (num==SK_PYROMANCY) || (num==SK_SUMMONING))
70 76
71/* Currently only one of these, but put the define here to make 77/* Currently only one of these, but put the define here to make
72 * it easier to expand it in the future */ 78 * it easier to expand it in the future */
73#define IS_GRACE_SKILL(num) \ 79#define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE)
74 (num==SK_PRAYING)
75 80
76extern shstr skill_names[NUM_SKILLS]; 81extern const uint8_t skill_flags[NUM_SKILLS];
82
83// would like to use object_vector here...
84extern vector<object_ptr> skillvec;
85void add_skill_archetype (object *o);
86#define SKILL_INDEX(o) (o)->arch->cached_sp
77 87
78#endif 88#endif
79 89

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines