1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
17 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
18 | * You should have received a copy of the Affero GNU General Public License |
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19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
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21 | * |
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22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef SKILLS_H__ |
25 | #ifndef SKILLS_H__ |
26 | #define SKILLS_H__ |
26 | #define SKILLS_H__ |
27 | |
27 | |
… | |
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30 | * skills could be done via strncmp |
30 | * skills could be done via strncmp |
31 | * This list doesn't really try to identify what the skills do. |
31 | * This list doesn't really try to identify what the skills do. |
32 | * The order of this list has no special meaning. 0 is not used |
32 | * The order of this list has no special meaning. 0 is not used |
33 | * to denote improperly set objects. |
33 | * to denote improperly set objects. |
34 | */ |
34 | */ |
35 | enum { |
35 | enum |
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36 | { |
36 | SK_NONE = 0, |
37 | SK_NONE = 0, |
37 | # define def(uc, flags) SK_ ## uc, |
38 | # define def(uc, flags) SK_ ## uc, |
38 | # include "skillinc.h" |
39 | # include "skillinc.h" |
39 | # undef def |
40 | # undef def |
40 | NUM_SKILLS, |
41 | NUM_SKILLS, |
41 | }; |
42 | }; |
42 | |
43 | |
43 | enum { |
44 | enum |
44 | SF_COMBAT = 0x01, // skill is used only in direct attack combat |
45 | { |
45 | SF_NEED_WEAPON = 0x02, // skill requires a weapon object |
46 | SF_COMBAT = 0x01, // skill can be used in direct attack combat (hth or weapon-based, not ranged) |
46 | SF_RANGED = 0x04, // skill is only used for ranged attacks |
47 | SF_RANGED = 0x02, // skill can be used for ranged attacks (not combat) |
47 | SF_NEED_BOW = 0x08, // skill requires a bow object |
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48 | SF_USE = 0x10, // skill can be used but is directionless |
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49 | SF_APPLY = 0x20, // skill can be independently applied and is never a chosen skill |
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50 | |
48 | |
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49 | SF_USE = 0x04, // skill can be used directly, directionless |
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50 | SF_NEED_ITEM = 0x08, // skill *requires* some object in the weapon slot |
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51 | SF_AUTARK = 0x20, // skill is independent, cannot be readied or used by items, no chosen skill |
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52 | |
51 | SF_MANA = 0x40, // skill requires a mana-consuming spell |
53 | SF_MANA = 0x40, // skill requires a mana-consuming spell, but cannot be readied on its own |
52 | SF_GRACE = 0x80, // skill can use a grace-consuming spell |
54 | SF_GRACE = 0x80, // skill can use a grace-consuming spell, or can be used on its own |
53 | }; |
55 | }; |
54 | |
56 | |
55 | /* This is used in the exp functions - basically what to do if |
57 | /* This is used in the exp functions - basically what to do if |
56 | * the player doesn't have the skill he should get exp in. |
58 | * the player doesn't have the skill he should get exp in. |
57 | */ |
59 | */ |
… | |
… | |
62 | #define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */ |
64 | #define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */ |
63 | #define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */ |
65 | #define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */ |
64 | |
66 | |
65 | #define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill) |
67 | #define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill) |
66 | |
68 | |
67 | /* This macro is used in fix_player() to define if this is a skill |
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68 | * that should be used to calculate wc's and the like. |
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69 | */ |
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70 | #define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT) |
69 | #define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT) |
71 | #define IS_RANGED_SKILL(num) (skill_flags [num] & SF_RANGED) |
70 | #define IS_RANGED_SKILL(num) (skill_flags [num] & SF_RANGED) |
72 | |
71 | |
73 | /* Like IS_COMBAT_SKILL above, but instead this is used to determine |
72 | /* Like IS_COMBAT_SKILL above, but instead this is used to determine |
74 | * how many mana points the player has. |
73 | * how many mana points the player has. |
… | |
… | |
78 | /* Currently only one of these, but put the define here to make |
77 | /* Currently only one of these, but put the define here to make |
79 | * it easier to expand it in the future */ |
78 | * it easier to expand it in the future */ |
80 | #define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE) |
79 | #define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE) |
81 | |
80 | |
82 | extern const uint8_t skill_flags[NUM_SKILLS]; |
81 | extern const uint8_t skill_flags[NUM_SKILLS]; |
83 | extern shstr skill_names[NUM_SKILLS]; |
82 | |
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83 | // would like to use object_vector here... |
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84 | extern vector<object_ptr> skillvec; |
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85 | void add_skill_archetype (object *o); |
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86 | #define SKILL_INDEX(o) (o)->arch->cached_sp |
84 | |
87 | |
85 | #endif |
88 | #endif |
86 | |
89 | |