1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
|
|
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
21 | * <http://www.gnu.org/licenses/>. |
21 | * |
22 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
24 | */ |
24 | |
25 | |
25 | #ifndef SKILLS_H__ |
26 | #ifndef SKILLS_H__ |
26 | #define SKILLS_H__ |
27 | #define SKILLS_H__ |
27 | |
28 | |
28 | /* This list is just a subtype <-> skill (code wise) in the |
29 | /* This list is just a subtype <-> skill (code wise) in the |
29 | * server translation. In theory, the processing of the different |
30 | * server translation. In theory, the processing of the different |
30 | * skills could be done via strncmp |
31 | * skills could be done via strncmp |
31 | * This list doesn't really try to identify what the skills do. |
32 | * This list doesn't really try to identify what the skills do. |
32 | * The order of this list has no special meaning. 0 is not used |
33 | * The order of this list has no special meaning. 0 is not used |
33 | * to denote improperly set objects. |
34 | * to denote improperly set objects. |
34 | */ |
35 | */ |
35 | enum { |
36 | enum |
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|
37 | { |
36 | SK_NONE = 0, |
38 | SK_NONE = 0, |
37 | # define def(uc, flags) SK_ ## uc, |
39 | # define def(uc, flags) SK_ ## uc, |
38 | # include "skillinc.h" |
40 | # include "skillinc.h" |
39 | # undef def |
41 | # undef def |
40 | NUM_SKILLS, |
42 | NUM_SKILLS, |
41 | }; |
43 | }; |
42 | |
44 | |
43 | enum { |
45 | enum |
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|
46 | { |
44 | SF_COMBAT = 0x01, // skill can be used in direct attack combat (hth or weapon-based, not ranged) |
47 | SF_COMBAT = 0x01, // skill can be used in direct attack combat (hth or weapon-based, not ranged) |
45 | SF_RANGED = 0x02, // skill can be used for ranged attacks (not combat) |
48 | SF_RANGED = 0x02, // skill can be used for ranged attacks (not combat) |
46 | |
49 | |
47 | SF_USE = 0x04, // skill can be used directly, directionless |
50 | SF_USE = 0x04, // skill can be used directly, directionless |
48 | SF_NEED_ITEM = 0x08, // skill *requires* some object in the weapon slot |
51 | SF_NEED_ITEM = 0x08, // skill *requires* some object in the weapon slot |
… | |
… | |
75 | /* Currently only one of these, but put the define here to make |
78 | /* Currently only one of these, but put the define here to make |
76 | * it easier to expand it in the future */ |
79 | * it easier to expand it in the future */ |
77 | #define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE) |
80 | #define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE) |
78 | |
81 | |
79 | extern const uint8_t skill_flags[NUM_SKILLS]; |
82 | extern const uint8_t skill_flags[NUM_SKILLS]; |
80 | // defined in shstr.C for initialisation order |
83 | |
81 | extern shstr skill_names[NUM_SKILLS]; |
84 | // would like to use object_vector here... |
|
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85 | extern vector<object_ptr> skillvec; |
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86 | void add_skill_archetype (object *o); |
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87 | #define SKILL_INDEX(o) (o)->arch->cached_sp |
82 | |
88 | |
83 | #endif |
89 | #endif |
84 | |
90 | |