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/cvs/deliantra/server/include/skills.h
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Comparing deliantra/server/include/skills.h (file contents):
Revision 1.4 by pippijn, Mon May 1 12:56:17 2006 UTC vs.
Revision 1.5 by root, Wed May 17 21:35:43 2006 UTC

1/* 1/*
2 * static char *rcsid_skills_h = 2 * static char *rcsid_skills_h =
3 * "$Id: skills.h,v 1.4 2006/05/01 12:56:17 pippijn Exp $"; 3 * "$Id: skills.h,v 1.5 2006/05/17 21:35:43 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
94#define SK_EXP_NONE 2 /* Player gets nothing */ 94#define SK_EXP_NONE 2 /* Player gets nothing */
95#define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */ 95#define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */
96 96
97#define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill) 97#define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill)
98 98
99/* This macro is used in fix_player() to define if this is a sill 99/* This macro is used in fix_player() to define if this is a skill
100 * that should be used to calculate wc's and the like. 100 * that should be used to calculate wc's and the like.
101 */ 101 */
102#define IS_COMBAT_SKILL(num) \ 102#define IS_COMBAT_SKILL(num) \
103 ((num==SK_PUNCHING) || (num==SK_FLAME_TOUCH) || (num==SK_KARATE) || \ 103 ((num==SK_PUNCHING) || (num==SK_FLAME_TOUCH) || (num==SK_KARATE) || \
104 (num==SK_ONE_HANDED_WEAPON) || (num==SK_MISSILE_WEAPON) || \ 104 (num==SK_ONE_HANDED_WEAPON) || (num==SK_MISSILE_WEAPON) || \

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