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Comparing deliantra/server/include/skills.h (file contents):
Revision 1.5 by root, Wed May 17 21:35:43 2006 UTC vs.
Revision 1.17 by root, Thu May 17 00:33:29 2007 UTC

1/* 1/*
2 * static char *rcsid_skills_h = 2 * CrossFire, A Multiplayer game
3 * "$Id: skills.h,v 1.5 2006/05/17 21:35:43 root Exp $"; 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2003 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de
4 */ 23 */
5 24
6/* 25#ifndef SKILLS_H__
7 CrossFire, A Multiplayer game for X-windows 26#define SKILLS_H__
8
9 Copyright (C) 2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/
28
29 27
30/* This list is just a subtype <-> skill (code wise) in the 28/* This list is just a subtype <-> skill (code wise) in the
31 * server translation. In theory, the processing of the different 29 * server translation. In theory, the processing of the different
32 * skills could be done via strncmp 30 * skills could be done via strncmp
33 * This list doesn't really try to identify what the skills do. 31 * This list doesn't really try to identify what the skills do.
34 * The order of this list has no special meaning. 0 is not used 32 * The order of this list has no special meaning. 0 is not used
35 * to denote improperly set objects. 33 * to denote improperly set objects.
36 */ 34 */
35enum {
36 SK_NONE = 0,
37# define def(uc, flags) SK_ ## uc,
38# include "skillinc.h"
39# undef def
40 NUM_SKILLS,
41};
37 42
38#define SK_LOCKPICKING 1 43enum {
39#define SK_HIDING 2 44 SF_COMBAT = 0x01, // skill is used only in direct attack combat
40#define SK_SMITHERY 3 45 SF_RANGED = 0x02, // skill is only used for ranged attacks
41#define SK_BOWYER 4 46 SF_READY = 0x04, // skill can be used but is directionless
42#define SK_JEWELER 5 47 SF_NEED_WEAPON = 0x08, // skill requires a weapon object
43#define SK_ALCHEMY 6 48 SF_NEED_BOW = 0x10, // skill requires a bow object
44#define SK_STEALING 7
45#define SK_LITERACY 8
46#define SK_BARGAINING 9
47#define SK_JUMPING 10
48#define SK_DET_MAGIC 11
49#define SK_ORATORY 12
50#define SK_SINGING 13
51#define SK_DET_CURSE 14
52#define SK_FIND_TRAPS 15
53#define SK_MEDITATION 16
54#define SK_PUNCHING 17
55#define SK_FLAME_TOUCH 18
56#define SK_KARATE 19
57#define SK_CLIMBING 20
58#define SK_WOODSMAN 21
59#define SK_INSCRIPTION 22
60#define SK_ONE_HANDED_WEAPON 23
61#define SK_MISSILE_WEAPON 24
62#define SK_THROWING 25
63#define SK_USE_MAGIC_ITEM 26
64#define SK_DISARM_TRAPS 27
65#define SK_SET_TRAP 28
66#define SK_THAUMATURGY 29
67#define SK_PRAYING 30
68#define SK_CLAWING 31
69#define SK_LEVITATION 32
70#define SK_SUMMONING 33
71#define SK_PYROMANCY 34
72#define SK_EVOCATION 35
73#define SK_SORCERY 36
74#define SK_TWO_HANDED_WEAPON 37
75#define SK_SPARK_TOUCH 38
76#define SK_SHIVER 39
77#define SK_ACID_SPLASH 40
78#define SK_POISON_NAIL 41
79 49
80/* This is the highest number skill in the table +1 50 SF_MANA = 0x40, // skill requires a mana-consuming spell
81 * This is used to store pointers to the actual skills - 51 SF_GRACE = 0x80, // skill can use a grace-consuming spell
82 * to make life easier, we use the value above as index, 52};
83 * eg, SK_EVOCATION (35) will be in last_skills[35].
84 */
85#define NUM_SKILLS 42
86
87 53
88/* This is used in the exp functions - basically what to do if 54/* This is used in the exp functions - basically what to do if
89 * the player doesn't have the skill he should get exp in. 55 * the player doesn't have the skill he should get exp in.
90 */ 56 */
91 57
92#define SK_EXP_ADD_SKILL 0 /* Give the player the skill */ 58#define SK_EXP_ADD_SKILL 0 /* Give the player the skill */
93#define SK_EXP_TOTAL 1 /* Give player exp to total, no skill */ 59#define SK_EXP_TOTAL 1 /* Give player exp to total, no skill */
94#define SK_EXP_NONE 2 /* Player gets nothing */ 60#define SK_EXP_NONE 2 /* Player gets nothing */
95#define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */ 61#define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */
62#define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */
96 63
97#define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill) 64#define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill)
98 65
99/* This macro is used in fix_player() to define if this is a skill 66/* This macro is used in fix_player() to define if this is a skill
100 * that should be used to calculate wc's and the like. 67 * that should be used to calculate wc's and the like.
101 */ 68 */
102#define IS_COMBAT_SKILL(num) \ 69#define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT)
103 ((num==SK_PUNCHING) || (num==SK_FLAME_TOUCH) || (num==SK_KARATE) || \ 70#define IS_RANGED_SKILL(num) (skill_flags [num] & SF_RANGED)
104 (num==SK_ONE_HANDED_WEAPON) || (num==SK_MISSILE_WEAPON) || \
105 (num==SK_THROWING) || (num==SK_CLAWING) || (num==SK_TWO_HANDED_WEAPON) || \
106 (num==SK_SPARK_TOUCH) || (num==SK_SHIVER) || \
107 (num==SK_ACID_SPLASH) || (num==SK_POISON_NAIL))
108 71
109/* Like IS_COMBAT_SKILL above, but instead this is used to determine 72/* Like IS_COMBAT_SKILL above, but instead this is used to determine
110 * how many mana points the player has. 73 * how many mana points the player has.
111 */ 74 */
112#define IS_MANA_SKILL(num) \ 75#define IS_MANA_SKILL(num) (skill_flags [num] & SF_MANA)
113 ((num==SK_SORCERY) || (num==SK_EVOCATION) || \
114 (num==SK_PYROMANCY) || (num==SK_SUMMONING))
115 76
116/* Currently only one of these, but put the define here to make 77/* Currently only one of these, but put the define here to make
117 * it easier to expand it in the future */ 78 * it easier to expand it in the future */
118#define IS_GRACE_SKILL(num) \ 79#define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE)
119 (num==SK_PRAYING)
120 80
121 81extern const uint8_t skill_flags[NUM_SKILLS];
122
123extern const char *skill_names[NUM_SKILLS]; 82extern shstr skill_names[NUM_SKILLS];
124
125#ifdef WANT_UNARMED_SKILLS
126/* Table of unarmed attack skills. Terminated by -1. This
127 * is also the list that we should try to use skills when
128 * automatically applying one for the player.
129 * Note it is hardcoded in the skill_util.c that dragons always
130 * want clawing if possible.
131 * included in a #ifdef so we don't get bunches of warnings about
132 * unused values. it is located here instead of a .c file to make
133 * updates easier and put it in a more central place - it shouldn't
134 * change very often, but it make sense to have it with the enumerated
135 * skill numbers above.
136 */
137static uint8 unarmed_skills[] = {
138SK_KARATE,
139SK_CLAWING,
140SK_FLAME_TOUCH,
141SK_PUNCHING,
142SK_SPARK_TOUCH,
143SK_SHIVER,
144SK_ACID_SPLASH,
145SK_POISON_NAIL,
146-1
147};
148
149/* Just in case one file includes this more than once */
150#undef WANT_UNARMED_SKILLS
151 83
152#endif 84#endif
85

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