/* CrossFire, A Multiplayer game for X-windows Copyright (C) 2003 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The authors can be reached via e-mail at crossfire@schmorp.de */ #ifndef SKILLS_H__ #define SKILLS_H__ /* This list is just a subtype <-> skill (code wise) in the * server translation. In theory, the processing of the different * skills could be done via strncmp * This list doesn't really try to identify what the skills do. * The order of this list has no special meaning. 0 is not used * to denote improperly set objects. */ enum { SK_NONE = 0, # define def(uc) SK_ ## uc, # include "skillinc.h" # undef def NUM_SKILLS, }; /* This is used in the exp functions - basically what to do if * the player doesn't have the skill he should get exp in. */ #define SK_EXP_ADD_SKILL 0 /* Give the player the skill */ #define SK_EXP_TOTAL 1 /* Give player exp to total, no skill */ #define SK_EXP_NONE 2 /* Player gets nothing */ #define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */ #define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */ #define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill) /* This macro is used in fix_player() to define if this is a skill * that should be used to calculate wc's and the like. */ #define IS_COMBAT_SKILL(num) \ ((num==SK_PUNCHING) || (num==SK_FLAME_TOUCH) || (num==SK_KARATE) || \ (num==SK_ONE_HANDED_WEAPON) || (num==SK_MISSILE_WEAPON) || \ (num==SK_THROWING) || (num==SK_CLAWING) || (num==SK_TWO_HANDED_WEAPON) || \ (num==SK_SPARK_TOUCH) || (num==SK_SHIVER) || \ (num==SK_ACID_SPLASH) || (num==SK_POISON_NAIL)) /* Like IS_COMBAT_SKILL above, but instead this is used to determine * how many mana points the player has. */ #define IS_MANA_SKILL(num) \ ((num==SK_SORCERY) || (num==SK_EVOCATION) || \ (num==SK_PYROMANCY) || (num==SK_SUMMONING)) /* Currently only one of these, but put the define here to make * it easier to expand it in the future */ #define IS_GRACE_SKILL(num) \ (num==SK_PRAYING) extern shstr skill_names[NUM_SKILLS]; #endif