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/cvs/deliantra/server/include/skills.h
Revision: 1.15
Committed: Tue May 1 05:48:20 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.14: +4 -2 lines
Log Message:
big simplification, still doesn't work, but feels cleaner

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2003 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de
23 */
24
25 #ifndef SKILLS_H__
26 #define SKILLS_H__
27
28 /* This list is just a subtype <-> skill (code wise) in the
29 * server translation. In theory, the processing of the different
30 * skills could be done via strncmp
31 * This list doesn't really try to identify what the skills do.
32 * The order of this list has no special meaning. 0 is not used
33 * to denote improperly set objects.
34 */
35 enum {
36 SK_NONE = 0,
37 # define def(uc, flags) SK_ ## uc,
38 # include "skillinc.h"
39 # undef def
40 NUM_SKILLS,
41 };
42
43 enum {
44 SF_COMBAT = 0x01, // skill is used only in direct attack combat
45 SF_RANGED = 0x02, // skill is only used for ranged attacks
46 SF_READY = 0x04, // skill can be used but is directionless
47 SF_NEED_WEAPON = 0x08, // skill requires a weapon object
48 SF_NEED_BOW = 0x10, // skill requires a bow object
49 SF_NEED_ITEM = 0x20, // skill requires a bow object
50 SF_MANA = 0x40, // skill requires a mana-consuming spell
51 SF_GRACE = 0x80, // skill can use a grace-consuming spell
52 };
53
54 /* This is used in the exp functions - basically what to do if
55 * the player doesn't have the skill he should get exp in.
56 */
57
58 #define SK_EXP_ADD_SKILL 0 /* Give the player the skill */
59 #define SK_EXP_TOTAL 1 /* Give player exp to total, no skill */
60 #define SK_EXP_NONE 2 /* Player gets nothing */
61 #define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */
62 #define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */
63
64 #define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill)
65
66 /* This macro is used in fix_player() to define if this is a skill
67 * that should be used to calculate wc's and the like.
68 */
69 #define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT)
70 #define IS_RANGED_SKILL(num) (skill_flags [num] & SF_RANGED)
71
72 /* Like IS_COMBAT_SKILL above, but instead this is used to determine
73 * how many mana points the player has.
74 */
75 #define IS_MANA_SKILL(num) (skill_flags [num] & SF_MANA)
76
77 /* Currently only one of these, but put the define here to make
78 * it easier to expand it in the future */
79 #define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE)
80
81 extern const uint8_t skill_flags[NUM_SKILLS];
82 extern shstr skill_names[NUM_SKILLS];
83
84 #endif
85