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/cvs/deliantra/server/include/skills.h
Revision: 1.27
Committed: Fri Mar 26 20:17:48 2010 UTC (14 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.26: +8 -9 lines
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File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2003 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #ifndef SKILLS_H__
26 #define SKILLS_H__
27
28 /* This list is just a subtype <-> skill (code wise) in the
29 * server translation. In theory, the processing of the different
30 * skills could be done via strncmp
31 * This list doesn't really try to identify what the skills do.
32 * The order of this list has no special meaning. 0 is not used
33 * to denote improperly set objects.
34 */
35 enum {
36 SK_NONE = 0,
37 # define def(uc, flags) SK_ ## uc,
38 # include "skillinc.h"
39 # undef def
40 NUM_SKILLS,
41 };
42
43 enum {
44 SF_COMBAT = 0x01, // skill can be used in direct attack combat (not ranged)
45 SF_RANGED = 0x04, // skill can be used for ranged attacks (not combat)
46 SF_USE = 0x10, // skill can be used directly, directionless
47 SF_APPLY = 0x20, // skill can be independently applied (ranged) and is never a chosen skill
48
49 SF_NEED_ITEM = 0x20, // skill *requires* some object in the weapon slot
50 SF_MANA = 0x40, // skill requires a mana-consuming spell
51 SF_GRACE = 0x80, // skill can use a grace-consuming spell
52 };
53
54 /* This is used in the exp functions - basically what to do if
55 * the player doesn't have the skill he should get exp in.
56 */
57
58 #define SK_EXP_ADD_SKILL 0 /* Give the player the skill */
59 #define SK_EXP_TOTAL 1 /* Give player exp to total, no skill */
60 #define SK_EXP_NONE 2 /* Player gets nothing */
61 #define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */
62 #define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */
63
64 #define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill)
65
66 /* This macro is used in fix_player() to define if this is a skill
67 * that should be used to calculate wc's and the like.
68 */
69 #define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT)
70 #define IS_RANGED_SKILL(num) (skill_flags [num] & SF_RANGED)
71
72 /* Like IS_COMBAT_SKILL above, but instead this is used to determine
73 * how many mana points the player has.
74 */
75 #define IS_MANA_SKILL(num) (skill_flags [num] & SF_MANA)
76
77 /* Currently only one of these, but put the define here to make
78 * it easier to expand it in the future */
79 #define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE)
80
81 extern const uint8_t skill_flags[NUM_SKILLS];
82 // defined in shstr.C for initialisation order
83 extern shstr skill_names[NUM_SKILLS];
84
85 #endif
86