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/cvs/deliantra/server/include/skills.h
Revision: 1.28
Committed: Fri Apr 2 03:41:24 2010 UTC (14 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.27: +8 -7 lines
Log Message:
preliminary check-in with dbeugging code

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2003 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #ifndef SKILLS_H__
26 #define SKILLS_H__
27
28 /* This list is just a subtype <-> skill (code wise) in the
29 * server translation. In theory, the processing of the different
30 * skills could be done via strncmp
31 * This list doesn't really try to identify what the skills do.
32 * The order of this list has no special meaning. 0 is not used
33 * to denote improperly set objects.
34 */
35 enum {
36 SK_NONE = 0,
37 # define def(uc, flags) SK_ ## uc,
38 # include "skillinc.h"
39 # undef def
40 NUM_SKILLS,
41 };
42
43 enum {
44 SF_COMBAT = 0x01, // skill can be used in direct attack combat (not ranged)
45 SF_RANGED = 0x02, // skill can be used for ranged attacks (not combat)
46
47 SF_USE = 0x04, // skill can be used directly, directionless
48 SF_APPLY = 0x08, // skill can be independently applied (ranged) and is never a chosen skill
49
50 SF_NEED_ITEM = 0x10, // skill *requires* some object in the weapon slot
51 SF_MANA = 0x20, // skill requires a mana-consuming spell
52 SF_GRACE = 0x40, // skill can use a grace-consuming spell
53 };
54
55 /* This is used in the exp functions - basically what to do if
56 * the player doesn't have the skill he should get exp in.
57 */
58
59 #define SK_EXP_ADD_SKILL 0 /* Give the player the skill */
60 #define SK_EXP_TOTAL 1 /* Give player exp to total, no skill */
61 #define SK_EXP_NONE 2 /* Player gets nothing */
62 #define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */
63 #define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */
64
65 #define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill)
66
67 /* This macro is used in fix_player() to define if this is a skill
68 * that should be used to calculate wc's and the like.
69 */
70 #define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT)
71 #define IS_RANGED_SKILL(num) (skill_flags [num] & SF_RANGED)
72
73 /* Like IS_COMBAT_SKILL above, but instead this is used to determine
74 * how many mana points the player has.
75 */
76 #define IS_MANA_SKILL(num) (skill_flags [num] & SF_MANA)
77
78 /* Currently only one of these, but put the define here to make
79 * it easier to expand it in the future */
80 #define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE)
81
82 extern const uint8_t skill_flags[NUM_SKILLS];
83 // defined in shstr.C for initialisation order
84 extern shstr skill_names[NUM_SKILLS];
85
86 #endif
87