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/cvs/deliantra/server/include/skills.h
Revision: 1.37
Committed: Sat Nov 17 23:40:01 2018 UTC (5 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.36: +1 -0 lines
Log Message:
copyright update 2018

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 * Copyright (©) 2003 Mark Wedel & Crossfire Development Team
7 * Copyright (©) 1992 Frank Tore Johansen
8 *
9 * Deliantra is free software: you can redistribute it and/or modify it under
10 * the terms of the Affero GNU General Public License as published by the
11 * Free Software Foundation, either version 3 of the License, or (at your
12 * option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
23 * The authors can be reached via e-mail to <support@deliantra.net>
24 */
25
26 #ifndef SKILLS_H__
27 #define SKILLS_H__
28
29 /* This list is just a subtype <-> skill (code wise) in the
30 * server translation. In theory, the processing of the different
31 * skills could be done via strncmp
32 * This list doesn't really try to identify what the skills do.
33 * The order of this list has no special meaning. 0 is not used
34 * to denote improperly set objects.
35 */
36 enum
37 {
38 SK_NONE = 0,
39 # define def(uc, flags) SK_ ## uc,
40 # include "skillinc.h"
41 # undef def
42 NUM_SKILLS,
43 };
44
45 enum
46 {
47 SF_COMBAT = 0x01, // skill can be used in direct attack combat (hth or weapon-based, not ranged)
48 SF_RANGED = 0x02, // skill can be used for ranged attacks (not combat)
49
50 SF_USE = 0x04, // skill can be used directly, directionless
51 SF_NEED_ITEM = 0x08, // skill *requires* some object in the weapon slot
52 SF_AUTARK = 0x20, // skill is independent, cannot be readied or used by items, no chosen skill
53
54 SF_MANA = 0x40, // skill requires a mana-consuming spell, but cannot be readied on its own
55 SF_GRACE = 0x80, // skill can use a grace-consuming spell, or can be used on its own
56 };
57
58 /* This is used in the exp functions - basically what to do if
59 * the player doesn't have the skill he should get exp in.
60 */
61
62 #define SK_EXP_ADD_SKILL 0 /* Give the player the skill */
63 #define SK_EXP_TOTAL 1 /* Give player exp to total, no skill */
64 #define SK_EXP_NONE 2 /* Player gets nothing */
65 #define SK_SUBTRACT_SKILL_EXP 3 /* Used when removing exp */
66 #define SK_EXP_SKILL_ONLY 4 /* Player gets only skill experience */
67
68 #define USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill)
69
70 #define IS_COMBAT_SKILL(num) (skill_flags [num] & SF_COMBAT)
71 #define IS_RANGED_SKILL(num) (skill_flags [num] & SF_RANGED)
72
73 /* Like IS_COMBAT_SKILL above, but instead this is used to determine
74 * how many mana points the player has.
75 */
76 #define IS_MANA_SKILL(num) (skill_flags [num] & SF_MANA)
77
78 /* Currently only one of these, but put the define here to make
79 * it easier to expand it in the future */
80 #define IS_GRACE_SKILL(num) (skill_flags [num] & SF_GRACE)
81
82 extern const uint8_t skill_flags[NUM_SKILLS];
83
84 // would like to use object_vector here...
85 extern vector<object_ptr> skillvec;
86 void add_skill_archetype (object *o);
87 #define SKILL_INDEX(o) (o)->arch->cached_sp
88
89 #endif
90