1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * |
5 | * |
6 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
6 | * Crossfire TRT is free software: you can redistribute it and/or modify |
7 | * under the terms of the GNU General Public License as published by the Free |
7 | * it under the terms of the GNU General Public License as published by |
8 | * Software Foundation; either version 2 of the License, or (at your option) |
8 | * the Free Software Foundation, either version 3 of the License, or |
9 | * any later version. |
9 | * (at your option) any later version. |
10 | * |
10 | * |
11 | * This program is distributed in the hope that it will be useful, but |
11 | * This program is distributed in the hope that it will be useful, |
12 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | * for more details. |
14 | * GNU General Public License for more details. |
15 | * |
15 | * |
16 | * You should have received a copy of the GNU General Public License along |
16 | * You should have received a copy of the GNU General Public License |
17 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
17 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
18 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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19 | * |
18 | * |
20 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
19 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | */ |
20 | */ |
22 | |
21 | |
23 | /* image.c */ |
22 | /* image.c */ |
… | |
… | |
34 | void draw_ext_info(int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char* message,const char* oldmessage); |
33 | void draw_ext_info(int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char* message,const char* oldmessage); |
35 | void draw_ext_info_format(int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char* old_format, char* new_format, ...); |
34 | void draw_ext_info_format(int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char* old_format, char* new_format, ...); |
36 | void new_info_map_except(int color, maptile *map, object *op, const char *str); |
35 | void new_info_map_except(int color, maptile *map, object *op, const char *str); |
37 | void new_info_map_except2(int color, maptile *map, object *op1, object *op2, const char *str); |
36 | void new_info_map_except2(int color, maptile *map, object *op1, object *op2, const char *str); |
38 | void new_info_map(int color, maptile *map, const char *str); |
37 | void new_info_map(int color, maptile *map, const char *str); |
39 | void clear_win_info(object *op); |
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40 | void set_title(object *pl, char *buf); |
38 | void set_title(object *pl, char *buf); |
41 | void magic_mapping_mark(object *pl, char *map_mark, int strength); |
39 | void magic_mapping_mark(object *pl, char *map_mark, int strength); |
42 | void draw_magic_map(object *pl); |
40 | void draw_magic_map(object *pl); |
43 | void Log_Kill(const char *Who, const char *What, int WhatType, const char *With, int WithType); |
41 | void Log_Kill(const char *Who, const char *What, int WhatType, const char *With, int WithType); |
44 | /* init.c */ |
42 | /* init.c */ |
… | |
… | |
56 | void ExamineCmd(char *buf, int len, player *pl); |
54 | void ExamineCmd(char *buf, int len, player *pl); |
57 | void ExCmd(char *buf, int len, player *pl); |
55 | void ExCmd(char *buf, int len, player *pl); |
58 | void ApplyCmd(char *buf, int len, player *pl); |
56 | void ApplyCmd(char *buf, int len, player *pl); |
59 | void LockItem(char *data, int len, player *pl); |
57 | void LockItem(char *data, int len, player *pl); |
60 | void MarkItem(char *data, int len, player *pl); |
58 | void MarkItem(char *data, int len, player *pl); |
61 | void look_at(object *op, int dx, int dy); |
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62 | void LookAt(char *buf, int len, player *pl); |
59 | void LookAt(char *buf, int len, player *pl); |
63 | void esrv_move_object(object *pl, tag_t to, tag_t tag, long nrof); |
60 | void esrv_move_object(object *pl, tag_t to, tag_t tag, long nrof); |
64 | /* loop.c */ |
61 | /* loop.c */ |
65 | void RequestInfo(char *buf, int len, client *ns); |
62 | void RequestInfo(char *buf, int len, client *ns); |
66 | void watchdog(void); |
63 | void watchdog(void); |