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/cvs/deliantra/server/include/sockproto.h
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Comparing deliantra/server/include/sockproto.h (file contents):
Revision 1.32 by root, Sun Jul 1 05:00:18 2007 UTC vs.
Revision 1.35 by root, Thu Nov 8 19:43:25 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Crossfire TRT is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by 7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or 8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version. 9 * (at your option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 * 18 *
19 * The authors can be reached via e-mail to <crossfire@schmorp.de> 19 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 20 */
21 21
22/* image.c */ 22/* image.c */
23int is_valid_faceset(int fsn); 23int is_valid_faceset(int fsn);
24void free_socket_images(void); 24void free_socket_images(void);
59void LookAt(char *buf, int len, player *pl); 59void LookAt(char *buf, int len, player *pl);
60void esrv_move_object(object *pl, tag_t to, tag_t tag, long nrof); 60void esrv_move_object(object *pl, tag_t to, tag_t tag, long nrof);
61/* loop.c */ 61/* loop.c */
62void RequestInfo(char *buf, int len, client *ns); 62void RequestInfo(char *buf, int len, client *ns);
63void watchdog(void); 63void watchdog(void);
64void flush_sockets(void);
65void doeric_server(void);
66/* lowlevel.c */ 64/* lowlevel.c */
67void write_cs_stats(void); 65void write_cs_stats(void);
68/* request.c */ 66/* request.c */
69void SetUp(char *buf, int len, client *ns); 67void SetUp(char *buf, int len, client *ns);
70void AddMeCmd(char *buf, int len, client *ns); 68void AddMeCmd(char *buf, int len, client *ns);
90void send_skill_info(client *ns, char *params); 88void send_skill_info(client *ns, char *params);
91void send_spell_paths (client *ns, char *params); 89void send_spell_paths (client *ns, char *params);
92void esrv_update_spells(player *pl); 90void esrv_update_spells(player *pl);
93void esrv_remove_spell(player *pl, object *spell); 91void esrv_remove_spell(player *pl, object *spell);
94void esrv_add_spells(player *pl, object *spell); 92void esrv_add_spells(player *pl, object *spell);
95/* sounds.c */
96void play_sound_player_only(player *pl, short soundnum, sint8 x, sint8 y);
97void play_sound_map(maptile *map, int x, int y, short sound_num);

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