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/cvs/deliantra/server/include/sockproto.h
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Comparing deliantra/server/include/sockproto.h (file contents):
Revision 1.27 by root, Wed Apr 25 18:47:50 2007 UTC vs.
Revision 1.33 by root, Thu Jul 26 00:27:08 2007 UTC

1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 *
6 * Crossfire TRT is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * The authors can be reached via e-mail to <crossfire@schmorp.de>
20 */
21
1/* image.c */ 22/* image.c */
2int is_valid_faceset(int fsn); 23int is_valid_faceset(int fsn);
3void free_socket_images(void); 24void free_socket_images(void);
4void read_client_images(void); 25void read_client_images(void);
5void SetFaceMode(char *buf, int len, client *ns); 26void SetFaceMode(char *buf, int len, client *ns);
12void draw_ext_info(int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char* message,const char* oldmessage); 33void draw_ext_info(int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char* message,const char* oldmessage);
13void draw_ext_info_format(int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char* old_format, char* new_format, ...); 34void draw_ext_info_format(int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char* old_format, char* new_format, ...);
14void new_info_map_except(int color, maptile *map, object *op, const char *str); 35void new_info_map_except(int color, maptile *map, object *op, const char *str);
15void new_info_map_except2(int color, maptile *map, object *op1, object *op2, const char *str); 36void new_info_map_except2(int color, maptile *map, object *op1, object *op2, const char *str);
16void new_info_map(int color, maptile *map, const char *str); 37void new_info_map(int color, maptile *map, const char *str);
17void clear_win_info(object *op);
18void rangetostring(object *pl, char *obuf);
19void set_title(object *pl, char *buf); 38void set_title(object *pl, char *buf);
20void magic_mapping_mark(object *pl, char *map_mark, int strength); 39void magic_mapping_mark(object *pl, char *map_mark, int strength);
21void draw_magic_map(object *pl); 40void draw_magic_map(object *pl);
22void Log_Kill(const char *Who, const char *What, int WhatType, const char *With, int WithType); 41void Log_Kill(const char *Who, const char *What, int WhatType, const char *With, int WithType);
23/* init.c */ 42/* init.c */
24void init_ericserver(void); 43void init_ericserver(void);
25void free_all_newserver(void); 44void free_all_newserver(void);
26void final_free_player(player *pl); 45void final_free_player(player *pl);
27/* item.c */ 46/* item.c */
28unsigned int query_flags(object *op); 47unsigned int query_flags(object *op);
29void esrv_draw_look(object *pl); 48void esrv_draw_look(player *pl);
30void esrv_send_inventory(object *pl, object *op); 49void esrv_send_inventory(object *pl, object *op);
31void esrv_update_item(int flags, object *pl, object *op); 50void esrv_update_item(int flags, object *pl, object *op);
32void esrv_send_item(object *pl, object *op); 51void esrv_send_item(object *pl, object *op);
33void esrv_del_item(player *pl, int tag); 52void esrv_del_item(player *pl, int tag);
34object *esrv_get_ob_from_count(object *pl, tag_t count); 53object *esrv_get_ob_from_count(object *pl, tag_t count);
35void ExamineCmd(char *buf, int len, player *pl); 54void ExamineCmd(char *buf, int len, player *pl);
36void ExCmd(char *buf, int len, player *pl); 55void ExCmd(char *buf, int len, player *pl);
37void ApplyCmd(char *buf, int len, player *pl); 56void ApplyCmd(char *buf, int len, player *pl);
38void LockItem(char *data, int len, player *pl); 57void LockItem(char *data, int len, player *pl);
39void MarkItem(char *data, int len, player *pl); 58void MarkItem(char *data, int len, player *pl);
40void look_at(object *op, int dx, int dy);
41void LookAt(char *buf, int len, player *pl); 59void LookAt(char *buf, int len, player *pl);
42void esrv_move_object(object *pl, tag_t to, tag_t tag, long nrof); 60void esrv_move_object(object *pl, tag_t to, tag_t tag, long nrof);
43/* loop.c */ 61/* loop.c */
44void RequestInfo(char *buf, int len, client *ns); 62void RequestInfo(char *buf, int len, client *ns);
45void watchdog(void); 63void watchdog(void);
65void MoveCmd(char *buf, int len, player *pl); 83void MoveCmd(char *buf, int len, player *pl);
66void send_query(client *ns, uint8 flags, const char *text); 84void send_query(client *ns, uint8 flags, const char *text);
67void esrv_update_stats(player *pl); 85void esrv_update_stats(player *pl);
68void esrv_new_player(player *pl, uint32 weight); 86void esrv_new_player(player *pl, uint32 weight);
69int getExtendedMapInfoSize(client *ns); 87int getExtendedMapInfoSize(client *ns);
70void draw_client_map(object *pl); 88void draw_client_map(player *pl);
71void draw_client_map1(object *pl);
72void send_plugin_custom_message(object *pl, char *buf); 89void send_plugin_custom_message(object *pl, char *buf);
73void send_skill_info(client *ns, char *params); 90void send_skill_info(client *ns, char *params);
74void send_spell_paths (client *ns, char *params); 91void send_spell_paths (client *ns, char *params);
75void esrv_update_spells(player *pl); 92void esrv_update_spells(player *pl);
76void esrv_remove_spell(player *pl, object *spell); 93void esrv_remove_spell(player *pl, object *spell);
77void esrv_add_spells(player *pl, object *spell); 94void esrv_add_spells(player *pl, object *spell);
78/* sounds.c */
79void play_sound_player_only(player *pl, short soundnum, sint8 x, sint8 y);
80void play_sound_map(maptile *map, int x, int y, short sound_num);

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