/* image.c */ int is_valid_faceset(int fsn); void free_socket_images(void); void read_client_images(void); void SetFaceMode(char *buf, int len, NewSocket *ns); void SendFaceCmd(char *buff, int len, NewSocket *ns); void esrv_send_face(NewSocket *ns, short face_num, int nocache); void send_image_info(NewSocket *ns, char *params); void send_image_sums(NewSocket *ns, char *params); /* info.c */ void flush_output_element(const object *pl, Output_Buf *outputs); void new_draw_info(int flags, int pri, const object *pl, const char *buf); void new_draw_info_format(int flags, int pri, const object *pl, const char *format, ...); void draw_ext_info(int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char* message,const char* oldmessage); void draw_ext_info_format(int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char* old_format, char* new_format, ...); void new_info_map_except(int color, maptile *map, object *op, const char *str); void new_info_map_except2(int color, maptile *map, object *op1, object *op2, const char *str); void new_info_map(int color, maptile *map, const char *str); void clear_win_info(object *op); void rangetostring(object *pl, char *obuf); void set_title(object *pl, char *buf); void magic_mapping_mark(object *pl, char *map_mark, int strength); void draw_magic_map(object *pl); void Log_Kill(const char *Who, const char *What, int WhatType, const char *With, int WithType); /* init.c */ void InitConnection(NewSocket *ns, const char *from_ip); void init_ericserver(void); void free_all_newserver(void); void free_newsocket(NewSocket *ns); void final_free_player(player *pl); /* item.c */ unsigned int query_flags(object *op); void esrv_draw_look(object *pl); void esrv_send_inventory(object *pl, object *op); void esrv_update_item(int flags, object *pl, object *op); void esrv_send_item(object *pl, object *op); void esrv_del_item(player *pl, int tag); object *esrv_get_ob_from_count(object *pl, tag_t count); void ExamineCmd(char *buf, int len, player *pl); void ApplyCmd(char *buf, int len, player *pl); void LockItem(uint8 *data, int len, player *pl); void MarkItem(uint8 *data, int len, player *pl); void look_at(object *op, int dx, int dy); void LookAt(char *buf, int len, player *pl); void esrv_move_object(object *pl, tag_t to, tag_t tag, long nrof); /* loop.c */ void RequestInfo(char *buf, int len, NewSocket *ns); void Handle_Oldsocket(NewSocket *ns); void HandleClient(NewSocket *ns, player *pl); void watchdog(void); void flush_sockets(void); void doeric_server(void); /* lowlevel.c */ void Socket_Flush (NewSocket *ns); void write_socket_buffer(NewSocket *ns); void Send_With_Handling(NewSocket *ns, packet *msg); void write_cs_stats(void); /* request.c */ void SetUp(char *buf, int len, NewSocket *ns); void AddMeCmd(char *buf, int len, NewSocket *ns); void ToggleExtendedInfos(char *buf, int len, NewSocket *ns); void ToggleExtendedText (char *buf, int len, NewSocket *ns); void AskSmooth(char *buf, int len, NewSocket *ns); void PlayerCmd(char *buf, int len, player *pl); void NewPlayerCmd(uint8 *buf, int len, player *pl); void ReplyCmd(char *buf, int len, player *pl); void VersionCmd(char *buf, int len, NewSocket *ns); void SetSound(char *buf, int len, NewSocket *ns); void MapRedrawCmd(char *buff, int len, player *pl); void ExtCmd(char *buff, int len, player *pl); void MapInfoCmd(char *buff, int len, player *pl); void MoveCmd(char *buf, int len, player *pl); void send_query(NewSocket *ns, uint8 flags, char *text); void esrv_update_stats(player *pl); void esrv_new_player(player *pl, uint32 weight); void esrv_send_animation(NewSocket *ns, short anim_num); int getExtendedMapInfoSize(NewSocket *ns); void draw_client_map(object *pl); void draw_client_map1(object *pl); void send_plugin_custom_message(object *pl, char *buf); void send_skill_info(NewSocket *ns, char *params); void send_spell_paths (NewSocket *ns, char *params); void esrv_update_spells(player *pl); void esrv_remove_spell(player *pl, object *spell); void esrv_add_spells(player *pl, object *spell); /* sounds.c */ void play_sound_player_only(player *pl, short soundnum, sint8 x, sint8 y); void play_sound_map(maptile *map, int x, int y, short sound_num);