ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/sounds.h
Revision: 1.2
Committed: Sat Jan 6 14:42:30 2007 UTC (17 years, 5 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.1: +1 -0 lines
Log Message:
added some copyrights

File Contents

# User Rev Content
1 root 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4 pippijn 1.2 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 root 1.1 Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21     The author can be reached via e-mail to mark@pyramid.com.
22     */
23     #ifndef SOUNDS_H
24     #define SOUNDS_H
25    
26     #define SOUND_NEW_PLAYER 0
27     #define SOUND_FIRE_ARROW 1
28     #define SOUND_LEARN_SPELL 2
29     #define SOUND_FUMBLE_SPELL 3
30     #define SOUND_WAND_POOF 4
31     #define SOUND_OPEN_DOOR 5
32     #define SOUND_PUSH_PLAYER 6
33     #define SOUND_PLAYER_HITS1 7
34     #define SOUND_PLAYER_HITS2 8
35     #define SOUND_PLAYER_HITS3 9
36     #define SOUND_PLAYER_HITS4 10
37     #define SOUND_PLAYER_IS_HIT1 11
38     #define SOUND_PLAYER_IS_HIT2 12
39     #define SOUND_PLAYER_IS_HIT3 13
40     #define SOUND_PLAYER_KILLS 14
41     #define SOUND_PET_IS_KILLED 15
42     #define SOUND_PLAYER_DIES 16
43     #define SOUND_OB_EVAPORATE 17
44     #define SOUND_OB_EXPLODE 18
45     #define SOUND_CLOCK 19
46     #define SOUND_TURN_HANDLE 20
47     #define SOUND_FALL_HOLE 21
48     #define SOUND_DRINK_POISON 22
49     #define SOUND_CAST_SPELL_0 23
50     /* ... + other sounds for spells : SOUND_CAST_SPELL_0 + spell type */
51    
52     /* NROF_SOUNDS is defined in "defines.h". Don't forget to change this number
53     * if you add or remove any sound.
54     */
55     #endif