1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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5 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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6 | * |
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7 | * Deliantra is free software: you can redistribute it and/or modify |
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8 | * it under the terms of the GNU General Public License as published by |
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9 | * the Free Software Foundation, either version 3 of the License, or |
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10 | * (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 | * |
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20 | * The authors can be reached via e-mail to <support@deliantra.net> |
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21 | */ |
3 | |
22 | |
4 | Copyright (C) 1992 Frank Tore Johansen |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2 of the License, or |
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9 | (at your option) any later version. |
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10 | |
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11 | This program is distributed in the hope that it will be useful, |
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12 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | GNU General Public License for more details. |
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15 | |
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16 | You should have received a copy of the GNU General Public License |
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17 | along with this program; if not, write to the Free Software |
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18 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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19 | |
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20 | The author can be reached via e-mail to mark@pyramid.com. |
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21 | */ |
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22 | #ifndef SOUNDS_H |
23 | #ifndef SOUNDS_H |
23 | #define SOUNDS_H |
24 | #define SOUNDS_H |
24 | |
25 | |
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26 | // gcfclient-style, very limited |
25 | #define SOUND_NEW_PLAYER 0 |
27 | #define SOUND_NEW_PLAYER 0 |
26 | #define SOUND_FIRE_ARROW 1 |
28 | #define SOUND_FIRE_ARROW 1 |
27 | #define SOUND_LEARN_SPELL 2 |
29 | #define SOUND_LEARN_SPELL 2 |
28 | #define SOUND_FUMBLE_SPELL 3 |
30 | #define SOUND_FUMBLE_SPELL 3 |
29 | #define SOUND_WAND_POOF 4 |
31 | #define SOUND_WAND_POOF 4 |
… | |
… | |
45 | #define SOUND_TURN_HANDLE 20 |
47 | #define SOUND_TURN_HANDLE 20 |
46 | #define SOUND_FALL_HOLE 21 |
48 | #define SOUND_FALL_HOLE 21 |
47 | #define SOUND_DRINK_POISON 22 |
49 | #define SOUND_DRINK_POISON 22 |
48 | #define SOUND_CAST_SPELL_0 23 |
50 | #define SOUND_CAST_SPELL_0 23 |
49 | /* ... + other sounds for spells : SOUND_CAST_SPELL_0 + spell type */ |
51 | /* ... + other sounds for spells : SOUND_CAST_SPELL_0 + spell type */ |
50 | |
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51 | /* NROF_SOUNDS is defined in "defines.h". Don't forget to change this number |
52 | /* NROF_SOUNDS is defined in "defines.h". Don't forget to change this number |
52 | * if you add or remove any sound. |
53 | * if you add or remove any sound. |
53 | */ |
54 | */ |
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55 | |
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56 | // cfplus |
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57 | faceidx sound_find (const char *str); |
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58 | void sound_set (const char *str, faceidx face); |
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59 | |
54 | #endif |
60 | #endif |
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61 | |