--- deliantra/server/include/sounds.h 2006/02/03 07:12:50 1.1
+++ deliantra/server/include/sounds.h 2007/11/08 19:43:25 1.7
@@ -1,27 +1,29 @@
/*
- CrossFire, A Multiplayer game for X-windows
-
- Copyright (C) 1992 Frank Tore Johansen
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
+ *
+ * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 1992,2007 Frank Tore Johansen
+ *
+ * Deliantra is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ *
+ * The authors can be reached via e-mail to
+ */
- The author can be reached via e-mail to mark@pyramid.com.
-*/
#ifndef SOUNDS_H
#define SOUNDS_H
+// gcfclient-style, very limited
#define SOUND_NEW_PLAYER 0
#define SOUND_FIRE_ARROW 1
#define SOUND_LEARN_SPELL 2
@@ -47,8 +49,13 @@
#define SOUND_DRINK_POISON 22
#define SOUND_CAST_SPELL_0 23
/* ... + other sounds for spells : SOUND_CAST_SPELL_0 + spell type */
-
/* NROF_SOUNDS is defined in "defines.h". Don't forget to change this number
* if you add or remove any sound.
*/
+
+// cfplus
+faceidx sound_find (const char *str);
+void sound_set (const char *str, faceidx face);
+
#endif
+