--- deliantra/server/include/sounds.h 2007/05/28 21:15:56 1.4
+++ deliantra/server/include/sounds.h 2007/07/26 00:27:08 1.6
@@ -1,22 +1,21 @@
/*
- * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
+ * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
*
* Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Crossfire TRT is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the Free
- * Software Foundation; either version 2 of the License, or (at your option)
- * any later version.
+ * Crossfire TRT is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
*
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
- * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * for more details.
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License along
- * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
- * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
*
* The authors can be reached via e-mail to
*/
@@ -24,6 +23,7 @@
#ifndef SOUNDS_H
#define SOUNDS_H
+// gcfclient-style, very limited
#define SOUND_NEW_PLAYER 0
#define SOUND_FIRE_ARROW 1
#define SOUND_LEARN_SPELL 2
@@ -49,8 +49,13 @@
#define SOUND_DRINK_POISON 22
#define SOUND_CAST_SPELL_0 23
/* ... + other sounds for spells : SOUND_CAST_SPELL_0 + spell type */
-
/* NROF_SOUNDS is defined in "defines.h". Don't forget to change this number
* if you add or remove any sound.
*/
+
+// cfplus
+faceidx sound_find (const char *str);
+void sound_set (const char *str, faceidx face);
+
#endif
+