--- deliantra/server/include/sounds.h 2007/07/01 05:00:18 1.5 +++ deliantra/server/include/sounds.h 2007/11/08 19:43:25 1.7 @@ -1,10 +1,10 @@ /* - * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Crossfire TRT is free software: you can redistribute it and/or modify + * Deliantra is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. @@ -17,12 +17,13 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see . * - * The authors can be reached via e-mail to + * The authors can be reached via e-mail to */ #ifndef SOUNDS_H #define SOUNDS_H +// gcfclient-style, very limited #define SOUND_NEW_PLAYER 0 #define SOUND_FIRE_ARROW 1 #define SOUND_LEARN_SPELL 2 @@ -48,8 +49,13 @@ #define SOUND_DRINK_POISON 22 #define SOUND_CAST_SPELL_0 23 /* ... + other sounds for spells : SOUND_CAST_SPELL_0 + spell type */ - /* NROF_SOUNDS is defined in "defines.h". Don't forget to change this number * if you add or remove any sound. */ + +// cfplus +faceidx sound_find (const char *str); +void sound_set (const char *str, faceidx face); + #endif +