--- deliantra/server/include/sounds.h 2007/01/15 21:06:19 1.3 +++ deliantra/server/include/sounds.h 2009/10/12 14:00:58 1.9 @@ -1,28 +1,30 @@ /* - * CrossFire, A Multiplayer game for X-windows + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 1992,2007 Frank Tore Johansen + * + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * - * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - * Copyright (C) 1992 Frank Tore Johansen - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * - * The author can be reached via e-mail to mark@pyramid.com. + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * + * The authors can be reached via e-mail to */ + #ifndef SOUNDS_H #define SOUNDS_H +// gcfclient-style, very limited #define SOUND_NEW_PLAYER 0 #define SOUND_FIRE_ARROW 1 #define SOUND_LEARN_SPELL 2 @@ -48,8 +50,13 @@ #define SOUND_DRINK_POISON 22 #define SOUND_CAST_SPELL_0 23 /* ... + other sounds for spells : SOUND_CAST_SPELL_0 + spell type */ - /* NROF_SOUNDS is defined in "defines.h". Don't forget to change this number * if you add or remove any sound. */ + +// cfplus +faceidx sound_find (const char *str); +void sound_set (const char *str, faceidx face); + #endif +