--- deliantra/server/include/sounds.h 2007/07/01 05:00:18 1.5
+++ deliantra/server/include/sounds.h 2009/10/12 14:00:58 1.9
@@ -1,28 +1,30 @@
/*
- * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Crossfire TRT is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
*
- * The authors can be reached via e-mail to
+ * The authors can be reached via e-mail to
*/
#ifndef SOUNDS_H
#define SOUNDS_H
+// gcfclient-style, very limited
#define SOUND_NEW_PLAYER 0
#define SOUND_FIRE_ARROW 1
#define SOUND_LEARN_SPELL 2
@@ -48,8 +50,13 @@
#define SOUND_DRINK_POISON 22
#define SOUND_CAST_SPELL_0 23
/* ... + other sounds for spells : SOUND_CAST_SPELL_0 + spell type */
-
/* NROF_SOUNDS is defined in "defines.h". Don't forget to change this number
* if you add or remove any sound.
*/
+
+// cfplus
+faceidx sound_find (const char *str);
+void sound_set (const char *str, faceidx face);
+
#endif
+