--- deliantra/server/include/sounds.h 2006/02/03 07:12:50 1.1 +++ deliantra/server/include/sounds.h 2016/11/16 23:42:01 1.15 @@ -1,27 +1,30 @@ /* - CrossFire, A Multiplayer game for X-windows - - Copyright (C) 1992 Frank Tore Johansen - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 1992 Frank Tore Johansen + * + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * + * The authors can be reached via e-mail to + */ - The author can be reached via e-mail to mark@pyramid.com. -*/ #ifndef SOUNDS_H #define SOUNDS_H +// gcfclient-style, very limited #define SOUND_NEW_PLAYER 0 #define SOUND_FIRE_ARROW 1 #define SOUND_LEARN_SPELL 2 @@ -47,8 +50,13 @@ #define SOUND_DRINK_POISON 22 #define SOUND_CAST_SPELL_0 23 /* ... + other sounds for spells : SOUND_CAST_SPELL_0 + spell type */ - /* NROF_SOUNDS is defined in "defines.h". Don't forget to change this number * if you add or remove any sound. */ + +// cfplus +faceidx sound_find (const char *str); +void sound_set (const char *str, faceidx face); + #endif +