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Comparing deliantra/server/include/sounds.h (file contents):
Revision 1.1 by root, Fri Feb 3 07:12:50 2006 UTC vs.
Revision 1.8 by root, Tue May 6 16:55:26 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 1992,2007 Frank Tore Johansen
6 *
7 * Deliantra is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
3 22
4 Copyright (C) 1992 Frank Tore Johansen
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software
18 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
19
20 The author can be reached via e-mail to mark@pyramid.com.
21*/
22#ifndef SOUNDS_H 23#ifndef SOUNDS_H
23#define SOUNDS_H 24#define SOUNDS_H
24 25
26// gcfclient-style, very limited
25#define SOUND_NEW_PLAYER 0 27#define SOUND_NEW_PLAYER 0
26#define SOUND_FIRE_ARROW 1 28#define SOUND_FIRE_ARROW 1
27#define SOUND_LEARN_SPELL 2 29#define SOUND_LEARN_SPELL 2
28#define SOUND_FUMBLE_SPELL 3 30#define SOUND_FUMBLE_SPELL 3
29#define SOUND_WAND_POOF 4 31#define SOUND_WAND_POOF 4
45#define SOUND_TURN_HANDLE 20 47#define SOUND_TURN_HANDLE 20
46#define SOUND_FALL_HOLE 21 48#define SOUND_FALL_HOLE 21
47#define SOUND_DRINK_POISON 22 49#define SOUND_DRINK_POISON 22
48#define SOUND_CAST_SPELL_0 23 50#define SOUND_CAST_SPELL_0 23
49/* ... + other sounds for spells : SOUND_CAST_SPELL_0 + spell type */ 51/* ... + other sounds for spells : SOUND_CAST_SPELL_0 + spell type */
50
51/* NROF_SOUNDS is defined in "defines.h". Don't forget to change this number 52/* NROF_SOUNDS is defined in "defines.h". Don't forget to change this number
52 * if you add or remove any sound. 53 * if you add or remove any sound.
53 */ 54 */
55
56// cfplus
57faceidx sound_find (const char *str);
58void sound_set (const char *str, faceidx face);
59
54#endif 60#endif
61

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