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Comparing deliantra/server/include/sounds.h (file contents):
Revision 1.5 by root, Sun Jul 1 05:00:18 2007 UTC vs.
Revision 1.8 by root, Tue May 6 16:55:26 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 1992,2007 Frank Tore Johansen 5 * Copyright (©) 1992,2007 Frank Tore Johansen
6 * 6 *
7 * Crossfire TRT is free software: you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by 8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or 9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version. 10 * (at your option) any later version.
11 * 11 *
12 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
15 * GNU General Public License for more details. 15 * GNU General Public License for more details.
16 * 16 *
17 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>. 18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 * 19 *
20 * The authors can be reached via e-mail to <crossfire@schmorp.de> 20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */ 21 */
22 22
23#ifndef SOUNDS_H 23#ifndef SOUNDS_H
24#define SOUNDS_H 24#define SOUNDS_H
25 25
26// gcfclient-style, very limited
26#define SOUND_NEW_PLAYER 0 27#define SOUND_NEW_PLAYER 0
27#define SOUND_FIRE_ARROW 1 28#define SOUND_FIRE_ARROW 1
28#define SOUND_LEARN_SPELL 2 29#define SOUND_LEARN_SPELL 2
29#define SOUND_FUMBLE_SPELL 3 30#define SOUND_FUMBLE_SPELL 3
30#define SOUND_WAND_POOF 4 31#define SOUND_WAND_POOF 4
46#define SOUND_TURN_HANDLE 20 47#define SOUND_TURN_HANDLE 20
47#define SOUND_FALL_HOLE 21 48#define SOUND_FALL_HOLE 21
48#define SOUND_DRINK_POISON 22 49#define SOUND_DRINK_POISON 22
49#define SOUND_CAST_SPELL_0 23 50#define SOUND_CAST_SPELL_0 23
50/* ... + other sounds for spells : SOUND_CAST_SPELL_0 + spell type */ 51/* ... + other sounds for spells : SOUND_CAST_SPELL_0 + spell type */
51
52/* NROF_SOUNDS is defined in "defines.h". Don't forget to change this number 52/* NROF_SOUNDS is defined in "defines.h". Don't forget to change this number
53 * if you add or remove any sound. 53 * if you add or remove any sound.
54 */ 54 */
55
56// cfplus
57faceidx sound_find (const char *str);
58void sound_set (const char *str, faceidx face);
59
55#endif 60#endif
61

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